+ Kutaragi showed PS3 game demos (3 movies including F1 and Getaway: the Future Vision), which he describes as 'shocking reality, rather than thrilling', in the HDCAM SR format on a 4K x 2K capable Sony 4K SXRD. One of the PS3 keywords is Reality Synthesis, which creates realtime worlds in realtime.
+ Cell processor offers wide dynamic-range video-signal reproduction, noise-free, high framerate, full-HD multistreaming. As one of possibilitis for future technologies, he mentioned video-playing framerate. In contrast to 50-60 fields/sec for today's TV and 72-90 frames/sec, he wants PS3 to output higher-framerate movies such as 120 fps with future video interface standards. Also, video input by a fast camera with a high framerate can be used for new types of games and broadcast/communication.
+ Usage models for HD displays includes playing a golf videogame along with a real golf game, looking at newspapers at full size, playing multiple HDTV streams simultaneously with filtering such as rotate/resize applied, video chat, quick zapping for different kinds of rich contents, and so on. A home server with multiple Cell processors will download rich contents on internet, transcode, do upconversion, process metadata, then PS3 plays it.
+ Using huge remote computing resources such as a movie production environment for online games - for example login to Sony Pictures Entertainment servers may translate into an online game.
+ A 2.5GHz * 8 * 16 Cell rack reaches 25.6 TFLOPS. Putting 40 of these in a room can make a 1 PFLOPS server. SCE can use it for a network game but can be applied to other industries to incubate new usage models.
+ Using EyeToy for pattern recoginition systems, like lip reading in 2001: A Space Odyssey.