A few things I notice.
While the gameplay is faster then the typical military shooter it still has the issue of camping for kills that is prevalent in all modern FPS mostly due to level design. I would say even more so since the objective seems to be getting as many points as quickly as possible to spawn a Titan.
I can see why they have MOBA style scripted enemies to farm. If 6v6 is the target then one could guess that players would have a much more conservative approach to the farming of titan points. PvP would be far more rare since exposing yourself would lead to getting picked off by an organized group adding to their resource pool to summon titans.
Second, seems titans are very weak, if it wasn't for their additional firepower I would almost say they are a hindrance rather than an advantage. I am sure they did this so organized groups couldn't dominate a map with titans.
I dont know, the focus on farming PvE to engage in PvP activities does not seem appealing long term to me.