" but IIRC there's a patch for UT2K3 enabling SW rendering... I think I remember some comments by Tim Sweeney saying that by removing most effects, the game was playable at 800x600 on very fast CPUs."
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this is correct, although you have to download a seperate renderer along with the patch to get it to work. as impressive as it is, it's still a blurry mess. the software renderer is said to have a full dx7 features set, but it must be emulating current nVidia hardware because the filtering looks like scrot. seriously, i don't think it's doing bilinear at all, but rather a full screen blend effect (or maybe it's bilinear on the final 2d image). some effects are stripped down, and you can't hit high res without it choking. i know i couldn't get 800*600 working playable, but perhaps someone with a fast p4 could. honestly, it's about the same effect you would get if you run the game on older (voodoo3, intel810, ect) hardware, only with worse filtering.
http://unreal.epicgames.com/
or directly to the renderer....
http://unreal.epicgames.com/files/pixodrv.zip
and the ini changes....
[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True
SimpleMaterials=True
should then allow you to select it by modifying your UT2003.ini file as follows.
RenderDevice=PixoDrv.PixoRenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
c: