see colon said:"In your opinion (yes, I am interested ), what connectivity game makes best use of the feature? I see last minute gimmicks like unlocking something or some reletively cheesy game mode. The only game that seems to make serious use of it is Final Fantasy Chronicles.. and even then its just a menu system, and fans seem to be more irritated than anything that they need 4 gba's to play the game with friends."
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splinter cell had cool connectivity (remote detonator control, comstat), madden, as you mention, was usefull. animal crossing is a great example, and metroid wasn't bad.
the idea of connectivity (what i was defending) is great. it hasn't been implemented as well as it could have been, but the concept is sound and i expect it to become the norm and not to the exception.
c:
The best I could imagine it for is some kind of multiplayer mode which requires interaction between players, but also requires them to compete and thus they need to hide data from each other.(I guess four swords comes kind of close, but when you're playing on a console you shouldn't be forced to play on the handheld for a significant amount of time)
Splinter Cell's could have been done in a mini window on the screen(like MGS) or switched to full screen or something when the 1 new weapon was being used.
Madden would be useful I suppose, online play would be better.
Animal Crossing sucked as an example. Being able to design clothing sucked, that was a quick way to ruin your eyes. It was much better just to pay the 500 bell to get the far superior gamecube interface, where you can actually distinquish between two colors. The little mini game could have been done on the cube, though it did fit better on the gba, but it wasn't full featured enough to make a good mini game. The chao from sonic adventure 1 and 2 were a better usage of it, since you could load it onto the gba for a significant amount of time and keep it as a virtual pet, rather than having to pay constant attention to it and really only trying to get items(and the gba is active mode lasted longer than the vmu in standby, though not when the vmu was fully off). The ereader scanning thing could also have been done if the ereader was for gamecube and not for gba. GBA connectivity may have some cool uses, but they're hardly game selling like internet play can be.
BTW, I wouldn't really consider metroid prime dumbed down. It wasn't standard, but it closely resembled the control schemes from the zelda games, and didn't hinder the game much in my opinion. It played more like a zelda game, and the lock on feature still allowed for quick combat. Besides, I prefer mouse control to joystick, though I can see while people would say "it's an fps, give me fps controls!" Anyhow, it wasn't a dumbing down that I think hurt the game, unlike Deus Ex: IW or Kirby's Air Ride.