Time article on Nintendo

I love Nintendo.. but they need press like this. Maybe it will wake them up. Connectivity is dumb. People want an ergonomic, 'cool' looking machine that isn't purple. As sad as it may be.. people want to be validated by thier purchases and entertainment. Perhaps enough bad press will wake them from thier 'simpler is better' slogan and they will stop dumbing down thier games.


..then again, maybe they'll just keep pounding nails in thier coffin and I'll be left without my Mario, Metroid and Zelda. :(
 
But the company's latest console, the GameCube, has proved to be an unmitigated disaster, giving this holiday season the potential to become the Winter of Iwata's Discontent.

Sensationalist hack garbage....
 
Example please.

Best example IMO is Double Dash. Some would say SMS.. some think celda (because of graphics alone) is made for children.

But its Iwatta's own words that I'm speaking of. Nintendo has said several times that their goal is to make simpler games. <shrug>
 
But the company's latest console, the GameCube, has proved to be an unmitigated disaster, giving this holiday season the potential to become the Winter of Iwata's Discontent.

:? :rolleyes:

It seems me and Time have a different concept of the word "disaster".
 
"Connectivity is dumb"
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connectivity is one of the greatest ideas ever to grace a console. it was awsome when sega did it (vmu, ngpc), and it's still awsome today. i'd be quite surprised id sony did not have some sort of connectivity with the psp and either ps2 or (more likely) 3.
c:
 
Well obviously it's just my opinion. Though I think it would be amusing to compare sales of Nintendo's connectivity games vs. games with online multiplayer. Since online has no userbase, and thus not worth doing, connectivity must have quite a following!


In your opinion (yes, I am interested :p), what connectivity game makes best use of the feature? I see last minute gimmicks like unlocking something or some reletively cheesy game mode. The only game that seems to make serious use of it is Final Fantasy Chronicles.. and even then its just a menu system, and fans seem to be more irritated than anything that they need 4 gba's to play the game with friends.

The only game I see a real use for the connectivity is pokemon, or maybe a football game so you can hide plays from opponents. But the problem is, even if your buddies have gba's, they don't carry them around with them. Maybe kids that get really excited about hooking up two machines could plan to go over to each others houses after school and hook up gba's to gcn's ect..

I could see some use for a private screen in rare cases.. but that kinda stuff could go on/in the controller like the DC IMO. As far as I'm concerned the connectivity gimmick was a ploy to sell more gamecubes to a flourishing gameboy fanbase. A gimmick that didn't pay off.
 
gurgi said:
Nintendo has said several times that their goal is to make simpler games. <shrug>

simple != dumb

I think it's "simpler" as in "usable", for example the camera / control i Zelda:WW - it's so good and simple you feel at home at once there.
 
I somehow doubt nintendo was refering to game presentation and not game mechanics. They've done a superb job at simple/nice interfaces.. what do they need to improve there? Even more important.. what could they improve that would warrant a 'strategy', that would increase sales and solidify themselves in the market? A nice game camera?

I think the gamecube controller is also an indication of what I speak. While its one of, if not my favorite, controller this gen. Look at the big 'A' button. They want to make games that kids can run around with the stick and push the 'A' button.
 
gurgi said:
I somehow doubt nintendo was refering to game presentation and not game mechanics. They've done a superb job at simple/nice interfaces.. what do they need to improve there? Even more important.. what could they improve that would warrant a 'strategy', that would increase sales and solidify themselves in the market? A nice game camera?

I think the gamecube controller is also an indication of what I speak. While its one of, if not my favorite, controller this gen. Look at the big 'A' button. They want to make games that kids can run around with the stick and push the 'A' button.

May be it's just that they're trying to set a trend in the industry, not change/improve the way they make games. I would say they pretty much succeed in this, looking at the comparisons with Zelda of other games like The Hobbit and BG&E. The controller example is a good one, i have to agree, and they actually do have the games made that way :) Again - Zelda is a good example of this style of game mechanics.
I guess we'll have to wait for some more examples of "simple", e.g. Pac-man vs looks like hell of a fun to me, while keeping things simple. But not dumb for sure :)

OT: DC used the mem cards for mini-games, like in Skies in Arcadia, does the GC version have something similar, using the GBA connectivity?
 
Time is full of liberal crap as usual.

Nintendo sold 500K game cubes and 600K Game Boy Advances during the thanksgiving week. While Sony may be #1 Nintdendo is #2 and there is nothing wrong with that. I personally LOVE the simple to play Mario type games such as Mario Kart Double Dash, Luigi's mansion, Mario Sunshine

I hate to play hard to use games on my console, if I wanted to play a hard to learn game I have a PC to do that with.
 
gurgi said:
Example please.

Best example IMO is Double Dash. Some would say SMS.. some think celda (because of graphics alone) is made for children.

But its Iwatta's own words that I'm speaking of. Nintendo has said several times that their goal is to make simpler games. <shrug>

Simpler doesn’t equal dumbed down.
There is such thing a complexity for the sake of it, and that’s a trap many games fall into.
But the games you mention as dumbed down, has the same or more features and gameplay facets, than their prequels on older hardware, so what are you talking about?

Bringing up the graphics as an example, is just an exercise in futility. Some people are never, ever (at least not in this generation) going to be convinced that content expressed with colourful stylised graphics, needn’t at all be for kids.
(But being called kiddie, is obviously the next worst thing to being called gay in certain countries. :) )
As long as I don’t feel talked down to (and that very seldom happens in a Nintendo’s games) and I’m having fun, I’ll keep playing any game that grabs my attention, no matter what style.
(Not to say that graphics style doesn’t matter, because of course it does, very much so, but that is a longer discussion that I don't want to embark on now.)
Nintendo games are for everyone, not just for a small selected demographic.
Nintendo need to sell that message better.

(edited for better coherency)
 
Qroach said:
Nintnedo no longer has 6 billion floating around, that money has shrunk considerably due to a weak yen.

I thought the dollar was pretty weak, too. Wouldn't that kinda cancel it out?
 
The yen is VERY strong to the dollar, and has been for the past few months... (not as bad as summer '95 but still strong nonetheless)...
 
gurgi said:
Example please.

Best example IMO is Double Dash. Some would say SMS.. some think celda (because of graphics alone) is made for children.

But its Iwatta's own words that I'm speaking of. Nintendo has said several times that their goal is to make simpler games. <shrug>

Double dash was just as complex as mario kart 64.
Super Mario Sunshine was probably more complex than super mario 64.(maybe not in design, but in play mechanics)
Celda was as complex as the two n64 zeldas.
The best(and really only) game that exemplifies this is Kirby's Air Ride, with its use of one button where it would be better to use 2 or 3.

BTW, connectivity for anything other than the transfer of data is dumb. There's usually just no purpose for it(most games use it like a cheat code), and it's hard enough having a seperate screen to look at during a game, especially one on another controller. They shuold have made a special controller for gamecube that allows a gameboy advance to dock in it or something, though they could probably just put whatever is on the gameboy onto the actual tv screen. Even if connectivity somehow did make something better, it is less convenient(by a lot) because it requires you to own 2, or sometimes 3 or 4 or 5 systems. Imagine a LAN gamecube game that required a gba for each player, 8 gamecubes, 4 players each, 32 gameboys.
 
"In your opinion (yes, I am interested ), what connectivity game makes best use of the feature? I see last minute gimmicks like unlocking something or some reletively cheesy game mode. The only game that seems to make serious use of it is Final Fantasy Chronicles.. and even then its just a menu system, and fans seem to be more irritated than anything that they need 4 gba's to play the game with friends."
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splinter cell had cool connectivity (remote detonator control, comstat), madden, as you mention, was usefull. animal crossing is a great example, and metroid wasn't bad.

the idea of connectivity (what i was defending) is great. it hasn't been implemented as well as it could have been, but the concept is sound and i expect it to become the norm and not to the exception.
c:
 
The perfect example of dumbed down is Metroid Prime, where they refused to use the industry standard FPS controls that other games on PS2 and Xbox had been using for years. It was extremely irritating not to be able to look and move at the same time.
 
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