MasterBaiter
Regular
http://www.beyondunreal.com/content/articles/95_1.php
-edit- P.S. When is Beyond3D gonna have theirs up? :?
-edit- P.S. When is Beyond3D gonna have theirs up? :?
If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.
Wunderchu said:If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.
I've bugged Tim a couple of times now coz I'm a little upset that some of the questions I sent him a month ago has been answered in interviews elsewhere. I just reminded him again. Ours is a 17-question interview so perhaps it's simply a matter of Tim having to take extra time (compared to the other interviews) or he wants to give Very Good Answers.MasterBaiter said:http://www.beyondunreal.com/content/articles/95_1.php
-edit- P.S. When is Beyond3D gonna have theirs up? :?
Reverend said:I've bugged Tim a couple of times now coz I'm a little upset that some of the questions I sent him a month ago has been answered in interviews elsewhere. I just reminded him again. Ours is a 17-question interview so perhaps it's simply a matter of Tim having to take extra time (compared to the other interviews) or he wants to give Very Good Answers.MasterBaiter said:http://www.beyondunreal.com/content/articles/95_1.php
-edit- P.S. When is Beyond3D gonna have theirs up? :?
RingWraith said:The Human eye can only detect close to TRUE 32-Bit color, anything higher wouldn't matter.
What's a 3D texture?Mintmaster said:3D textures might be used more as well.
A volume of texels rather than a 2d plane.Diplo said:What's a 3D texture?Mintmaster said:3D textures might be used more as well.
Take a texture, capture as screenshot, print it on both sides of a piece of paper and there you have it.Diplo said:What's a 3D texture?Mintmaster said:3D textures might be used more as well.
erick said:Plus, as Diplo pointed out, the texture resolutions are in fact growing beyond one's wildest dreams... I remember a time when 128x128 textures were used much to the satisfaction of all parties.
Even id thought of using 640x640 textures as a VERY high detail option for Doom III only a couple of years ago... of course, they don't need that much memory for textures anyhow, seeing as they chose to make very high polygon character models covered with relatively low res skins, effectively letting the T&L engine do most of the work in order to produce a crisp overall impression. The golden rule of videogame industry is 'there is never enough texture memory'.
erick said:Okay, BNA! I'm not going to get into an argument with you, seeing as we seem to be of the same mind concerning the possibility of using 1GB memory for graphics cards.
However, when John Carmack explained his method some 2 years ago, I was left under the impression, that the only REVOLUTION about Doom III would be the same method for increasing texture detail, as I described above. I admit that I haven't kept myself up to date with the newest developments, and indeed JC has had ample time to revise the engine (if he should wish to do so) as the launch date was pushed forward by a year.
And yes, I have heard the term 'normal mapping' before, and seen the diagrams and explanations as well. I think its great. So it doesn't really matter, which way Doom III works, as long as it looks sooo good