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ben6 said:You all are going to hate me. But one number I am hearing from a undisclosed source (sorry I'm not going to even hint as to who it is.) says the Parhelia 512 will be doing 50fps when looking at the water in Morrowind with 1024x1024 textures enabled. By way of comparison, my 128MB AIW Radeon 8500 does 13 fps with those settings when rain is going down, and around 18 fps with no rain... Even accounting for variances in where the scene is it's still around 2x 8500 speed...
Randell said:if it's pixel shaders 13.3 how can it be DX9 compliant?
Randell said:if it's pixel shaders 13.3 how can it be DX9 compliant?
Nappe1 said:Randell said:if it's pixel shaders 13.3 how can it be DX9 compliant?
no one here has said it would be fully DX9 compliant."
Kristof said:The picture with the dragon and their stats numbers are misleading, they show an edge detect image and numbers but reality is that they do this "per triangle edge" as indicated in the text and you have way more triangle edges than indicated in their dragon image. They make it sound like they only do extra work and processing on 3.2% of the pixels, that number is probably much higher in reality assuming they do this per triangle edge (both visible and hidden). Sounds like a marketing twist.
Geeforcer said:I must say I found the following slide strange:
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Kristof said:Due to increasing numbers of triangles the number of triangle edges is also going up quite considerably, but this does not take away the bw and storage advantages this tech has... it just makes it easier for things to go wrong when there are multiple overlapping edges and they run out of storage space for the fragments per pixel.
K-