throw your ndas away

Yes, so much for NDAs . . . I mean, really.

...

...

Not as if I was complaining. :D Triple-screen FS looks nice, and if they show it off, it means that the framerate is more than ok, too. But, eh. Speculations, we'll see on Tuesday. But the comments of the two mods regarding FSAA, or rather the lack of comments and amount of smileys, makes me fear for my wallet . . .

ta,
.rb
 
This year is really very interesting, and will definitely hurt my wallet more than ever.

http://hard.zol.com.cn/2002/0511/40598.shtml

"Parhelia是世界上第一款512位的GPU,采用0.15微米生产工艺,集成了8000万颗晶体管,具有256位的显存,显存带宽超过20GB/s"

Parhelia is the world's first 512bit GPU, which is fab on the 0.15 process, and contains 80M transistors, the 256bit memory bus provides more than 20GB/s bandwidth.
 
nggalai said:
But the comments of the two mods regarding FSAA, or rather the lack of comments and amount of smileys, makes me fear for my wallet . . .

8x..16x..usable..coughh....fsaa...:)
 
I am glad this tuesday won't be just a 3d technology preview like 3dfx had with voodoo4/5. Its good to see that they actually have working hardware, even if it many not be ready for prime time (production). Acutally am a bit surprised.

Really looking forward to it, its good see competition back in the industry...

I might have to buy one, tripple head looks awesome! Forget games.... porn on 3 monitors at once!!! :D
 
The second chip with 256bits DDR memory bus.

Imagine very large outdoors all DOT-3, great lighting, lots of polygons, nice filtering and high fidelity 3D.
What will they do with .13 micron? Maybe the same Parhelia at lower price with different bandwiths for different markets.

I hope Matrox will forgive them because it is really exciting.
 
I just can't stop staring at those triplehead pics. That's awesome! I knew they could do it. I'm glad I have the money ready for the high-end gamers version from day one. :D
 
Hi there,
Imagine very large outdoors all DOT-3, great lighting, lots of polygons, nice filtering and high fidelity 3D.
Yes. In something like 2-3 years perhaps . . . as long as the common denominator can't cope with that . . . but we've had this discussion before, so I'll stop.

Not to make even more room for speculation here, but regarding the actual shipping of the hardware: I've "heard" from three different, unrelated sources that we're not talking about an autumn date, but more something on the lines of the next couple of weeks / few months . . . let's hope for the best. (And don't forget that's all speculation until Tuesday.)

@nAo
8x..16x..usable..coughh....fsaa... :)
Argh, stopitstopitstopit. OK, there goes my holidays on the Bahamas for this year . . . ;)

ta,
.rb

P.S. I apologise if I come over too much like a fan fag. But the idea of a Matrox board that's more than decent for actual gaming is making me quite . . . happy. Yes, happy. Er.rb
 
Yes. In something like 2-3 years perhaps . . . as long as the common denominator can't cope with that . . . but we've had this discussion before, so I'll stop.
Ok, I will be happy to have a 1024x768x40 highly filtered stochastic FSAA at 60fps with Doom3 this year.
 
Jeeze, talk about exponential performance increases lately.

Way back when, it was a question of 30-50 FPS between generations (for the most part)... now we're talking 100-130 more FPS...

You know, I just realised something:

This jump may actually beat the legendary Voodoo Graphcs -> Voodoo2 Triple-performance gap. :eek:
 
fab on the 0.15 process, 80M transistors, 256bit memory bus

This screams hot and expensive. 80M transistors in .15 is going to be quite big, and silicon area = costs, not to mention "hot" when being run at reasonible clockspeed... but impressive.

Tripple Head... kewl on paper but even less useful and realistic than Dual Head. Having 2 display devices on your desk : maybe, but 3 ?!
 
Hi Kristof,

my thoughts exactly. .15um and a gate count of 80Mio . . . eeek. This thing will be VERY pricy.

Regarding your argument againts triple-head: I see it like pascal above--if the thing has enough power to drive three screens, I'll be happy using that juice for some nice texture filtering and FSAA . . . ;)

ta,
.rb
 
About price, TSMC .15 micron is old and some 53m transistors .15 micron GF3Ti200 today cost $100.

I will not be suprised if they sell it for $400.
 
My Russian is not that good, but a few interesting details can be found:

80 million transistors on 0.15 um process
350 MHz (?)
256 bit memory IF
4 vertex shaders (2.0)
4 pixel pipelines with 4 texturing units each, pixel shader v1.3 (although they are talking about 2.0 as well)
16x AA
2 integrated RAMDACS, digital out can connect to 3:rd RAMDAC

And, of course, displacement mapping. That Grand Canyon looks cool!
 
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