Expecting the polish of pre-rendered CG to come along with its complexity will lead to disappointment in all but a few games next generation.
Some of those DC to Xbox comparisons make for an interesting study:
In the full court view, Virtua Tennis does look better than Top Spin. It animates more fluidly to the point of looking like a photoreal broadcast at times when the shadows creep over the stadium. The close-ups of the players and the courts' surfacing show noticeable improvement for Top Spin, though.
JSR is more vibrant than JSRF, but yeah... JSRF is way more detailed (especially considering the framerate). It may be the most technically outstanding game this generation.
F355 is a better example of the system than SEGA GT.
MSR was rather botched from a visual standpoint.
And Dreamcast games were made a long time ago, of course. But I think JSR to JSRF shows the difference between DC and Xbox most aptly.
Some of those DC to Xbox comparisons make for an interesting study:
In the full court view, Virtua Tennis does look better than Top Spin. It animates more fluidly to the point of looking like a photoreal broadcast at times when the shadows creep over the stadium. The close-ups of the players and the courts' surfacing show noticeable improvement for Top Spin, though.
JSR is more vibrant than JSRF, but yeah... JSRF is way more detailed (especially considering the framerate). It may be the most technically outstanding game this generation.
F355 is a better example of the system than SEGA GT.
MSR was rather botched from a visual standpoint.
And Dreamcast games were made a long time ago, of course. But I think JSR to JSRF shows the difference between DC and Xbox most aptly.