This sort of thing is what I expect next-gen...

zidane1strife said:
http://www.cgchannel.com/news/viewfeature.jsp?newsid=2050
(forget the pic, watch the vid, it looks good.)


What think? Do ye think it's possible? The figures seem to indicate it'd be more than feasible next-gen.


PS Someone posted this in another board, sorry if posted prior or not appropiate.

I don't think you are gonig to get that .

I'm thinking mabye double or tripple the image quality and amount of objects as in farcry with full effects while having at least 4x fsaa from next gen.
 
jvd said:
zidane1strife said:
http://www.cgchannel.com/news/viewfeature.jsp?newsid=2050
(forget the pic, watch the vid, it looks good.)


What think? Do ye think it's possible? The figures seem to indicate it'd be more than feasible next-gen.


PS Someone posted this in another board, sorry if posted prior or not appropiate.

I don't think you are gonig to get that .

I'm thinking mabye double or tripple the image quality and amount of objects as in farcry with full effects while having at least 4x fsaa from next gen.

Maybe if we'd be limited with current vs/ps flexibility... but with the far greater flexibility that's supposed to be present next-gen, I'm hopeful.


CGC: Give us some numbers regarding the polygon count, texture maps, etc… on a typical scene?

LK: For a scene featuring the girl and her nearby surroundings, the poly count would be around 100,000 for the character (that's including mesh smoothing) and about 200,000 for the environment. Though characters and backgrounds were rendered separately because of the large polycounts.

I'm not fully aware of all that's involved, but that seems to suggests it should be feasible, no?
 
zidane1strife - sure, I don't see why not, if you are simply talking about a single face like that, exactly like that. exactly like that scene you linked to. like a Shenmue face demo thing. where nearly all the rendering power is focused on a single object.

but if you are talking about a full game invironment with many things moving around, then no, I don't think we will see that detail for each charactor.
 
Megadrive1988 said:
zidane1strife - sure, I don't see why not, if you are simply talking about a single face like that, exactly like that. exactly like that scene you linked to. like a Shenmue face demo thing. where nearly all the rendering power is focused on a single object.

but if you are talking about a full game invironment with many things moving around, then no, I don't think we will see that detail for each charactor.

right this is a game system.

What happens when u zoom out to see everythingaround her . The quality of the image is going to drop alot and that will just look bad because of the contrast.
 
but if you are talking about a full game invironment with many things moving around, then no, I don't think we will see that detail for each charactor.

Well, obviously most npcs wouldn't need to be that detailed, but if it's really just 100k, at least geometry could be on par. As for shading, I don't think it shouldn't be far behind, 300K poly(some of those scenes) at say 30fps is just 9M polys, that's current gen lvl geometry, that means that the entire performance increase of next gen consoles could go to increasing the quality of what's being displayed.

jvd said:
Megadrive1988 said:
zidane1strife - sure, I don't see why not, if you are simply talking about a single face like that, exactly like that. exactly like that scene you linked to. like a Shenmue face demo thing. where nearly all the rendering power is focused on a single object.

but if you are talking about a full game invironment with many things moving around, then no, I don't think we will see that detail for each charactor.

right this is a game system.

What happens when u zoom out to see everythingaround her . The quality of the image is going to drop alot and that will just look bad because of the contrast.

Well, if it zooms out lvl of detail goes into action, and details goes down as objects get farther away from the camera... relative image quality would remain, I'd think...
 
Do you remember KH´s FMVs? What about that for next gen, is it feasible? IMO, jvd´s target is far too low, but what do I know? :)
 
What think? Do ye think it's possible? The figures seem to indicate it'd be more than feasible next-gen.

It is, just that I wouldn't expect like 30 characters on screen with that type of detail.
 
Almasy said:
Do you remember KH´s FMVs? What about that for next gen, is it feasible? IMO, jvd´s target is far too low, but what do I know? :)

Look i know farcry isn't using all of the 9800pros power. But its using a damn lot of it . I really don't expect hardware that for both systems will be finilazed in 2005 to be more than 3 times as powerfull. as what we have today .
 
The movie footage kind of feels like a game engine, like a next-generation Shenmue with French art direction. It has that rather complete blend of LODs from facial close-ups to expansive yet detailed environments to individual leaves falling from the trees. The selectiveness of the camera angles, viewfields, and even some of the scenarios in the film (looking down to see a baby inside a box, a baby being cradled under a tree in a forest clearing) feel reminiscent in screenplay and cinematography. The mood from the nature setting and gentle music reminds me of Guilin.

Outside of sampling quality for IQ, this graphic level may not be so far-fetched for a next-generation game - but only with a lot of content resources and proper LOD management as was pointed out (like a well-produced cut-scene). The environment wasn't balanced with enough detail to match the characters (the 2:1 ratio described by the interview reveals why), so the terrain and surrounding vegetation looked a little simplistic. Shadow definition was very nice, but the lighting wasn't approaching photorealism or anything near.
 
jvd said:
Look i know farcry isn't using all of the 9800pros power. But its using a damn lot of it . I really don't expect hardware that for both systems will be finilazed in 2005 to be more than 3 times as powerfull. as what we have today .

Well, looking at what a beefed up GF3 and PS2 can do today with just a bit of optimization, I think my belief that next gen will excede by a fair margin whatever farcry is doing is more than justified. Afterall, from PSOne to PS2 there was what? A ten fold increase in polygon pushing power, plus a myriad of other effects, so why will next gen be any different?
 
Almasy said:
jvd said:
Look i know farcry isn't using all of the 9800pros power. But its using a damn lot of it . I really don't expect hardware that for both systems will be finilazed in 2005 to be more than 3 times as powerfull. as what we have today .

Well, looking at what a beefed up GF3 and PS2 can do today with just a bit of optimization, I think my belief that next gen will excede by a fair margin whatever farcry is doing is more than justified. Afterall, from PSOne to PS2 there was what? A ten fold increase in polygon pushing power, plus a myriad of other effects, so why will next gen be any different?

of course neither look better than a dreamcast to me. So its not all that impressive.

Remember most here are expceting a leap like last gen with a leap in res and fsaa . I don't see any of that happening .

If it does i wont be upset.

But i know better
 
of course neither look better than a dreamcast to me. So its not all that impressive.

Come on, look at VT compared to Top Spin, JSRF compared to JGR, SegaGT compared to SegaGT Online, or MSR compared to PGR2. There is quite a big difference when you go back to DC after playing their sequels on the Xbox (yes I know Top Spin isn't VT's sequel).
 
Dural said:
of course neither look better than a dreamcast to me. So its not all that impressive.

Come on, look at VT compared to Top Spin, JSRF compared to JGR, SegaGT compared to SegaGT Online, or MSR compared to PGR2. There is quite a big difference when you go back to DC after playing their sequels on the Xbox (yes I know Top Spin isn't VT's sequel).

yes a slight diffrence. Not what i'd expect for about a 3 year diffrence in hardware. Not to mention a huge cost diffrence in hardware even at the time of respected launches .
 
jvd said:
Look i know farcry isn't using all of the 9800pros power. But its using a damn lot of it . I really don't expect hardware that for both systems will be finilazed in 2005 to be more than 3 times as powerfull. as what we have today .

Well, sure. How efficiently is it making use of not just the 9800, but your system as a whole? You don't get the benefits of a fixed platform with the PC.

I wouldn't be so sure about the 3 times as powerful bit. Afterall, look how much faster the R420 cards are than their predecessors.
 
jvd said:
yes a slight diffrence. Not what i'd expect for about a 3 year diffrence in hardware. Not to mention a huge cost diffrence in hardware even at the time of respected launches .

Alright, yes jvd, YOU ARE RIGHT! You have proven with your highly skewed view that games will not look any better than FarCry at low settings. Happy now?
 
Almasy said:
jvd said:
yes a slight diffrence. Not what i'd expect for about a 3 year diffrence in hardware. Not to mention a huge cost diffrence in hardware even at the time of respected launches .

Alright, yes jvd, YOU ARE RIGHT! You have proven with your highly skewed view that games will not look any better than FarCry at low settings. Happy now?

May I ask what it is your talking about ?

Because nothing that came out of your mouth makes any sense
 
jvd said:
May I ask what it is your talking about ?

Because nothing that came out of your mouth makes any sense

It´s nothing important, it´s just your closed minded attitude that doesn´t allow for a different opinion other than yours is quite exasperating, that´s all.
 
Almasy said:
jvd said:
May I ask what it is your talking about ?

Because nothing that came out of your mouth makes any sense

It´s nothing important, it´s just your closed minded attitude that doesn´t allow for a different opinion other than yours is quite exasperating, that´s all.

Okay then almasy . Have you had a bad day ? Ohhh i know


SOny is the best . Ps2 graphics look like cgi !!!! Farcry looks worse than any ps2 game

There can we be friends now ?

This is rediculous .
 
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