Like when we used to talk about the bus size and their relative costs, I'm not sure that it is safe to assume much without proper evidences. For example Nvidia just shipped the GTx 760 which comes with a 256bit bus and sell for significantly less than its predecessor the 660Ti with a 192 bit bus.
Both sell for much more than what would be budgeted for a console component, so the extra cash absorbs some of the premium.
Nvidia doesn't have to consider future shrinks but still wrt prices it is a hint to me that the premium for a 256 bit bus is really low.
Making an off-chip memory pool would mean Durango would have a 256 DDR3 bus, plus something equivalent to the 1024-bit on-die bus the eSRAM uses.
The bus could be wide and modestly clocked, or narrow and fast, which Crystalwell seems to be doing.
The wide method means the chip is going to have its perimeter dominated by the DDR3 and daughter die interface. The irony would be that the lack of an on-die eSRAM bloating the chip might mean more work is needed to provide the necessary pad space to the daughter die.
The narrower and fast interface would work if you have expertise in fast and custom interfaces and want to expend the effort for a custom high-speed interface, but thats several ifs that don't seem to fit here.
Wrt the eDRAM in the 360 it could be that MSFT is just fine with the (eDRAM) chip (and its power characteristic ) at the node they are currently using. We do not know.
What were they going to shrink it to?
When I look at the size of durango SoC I really wonder if MSFT went with eSRAM because they though it was better or simply because they had no choice.
I think there was a limited pool of options they could have drawn from.
I mean it is unclear if AMD could have done something akin to Crystal Web or considered doing it I hope they will react to Intel move and "copy" it).
Copying Crystalwell means having a variant of Intel's high-performance 22nm process for the eDRAM, the resources of Intel for designing the scheme, the expertise to make it somewhat affordable (if too expensive for a console), and the price flexibility to charge enough for novel product.
AMD (anybody not Intel?) has none of these.