GTA4 used A2C for a lot of transparencies...that should considerably lower the fillrate
Not seems to me especially on 360. On the ps3 use better AF if I remember correctly maybe I'm wrong, but A2C even..are you sure?GTA4 used A2C for a lot of transparencies...that should considerably lower the fillrate
It's just my supposition...talking of bayonetta, the question is bad porting here...even with low buffer & low texture can't substain 30 fps...to me it's only a bad works...I have seen a lot of game of SEGA on the ps3 & it's pretty terrible imho with this hardware in different occasions (I have in mind the yakuza series, graphically a disaster to me, not AA and not upscale to 1080p with 1024x768p of res? 720p it's a blurry mess...)
Car windows, smoke/particles in uncontrolled situations, vegetation.
Yakuza has 720p setting how standard in the xbml ... I haven't try to remove 720p but result pretty blurry...What do you mean exactly? Yakuza 3 upscales to 1080p if you remove the 720p output.
Infamous not have car reflections, windows reflections in real times & use a pretty low buffer for the explotion...GTA 4 is full of those effects some even in high buffers ... there are a lots...I've seen nothing too excessive that would suggest that transparencies are really going to make this chug on PS3. Certainly no more than a game like Infamous.
Yakuza has 720p setting how standard in the xbml ... I haven't try to remove 720p but result pretty blurry...
Y3 has some additional post processing implemented in a weird way. Some environmental objects made look blurry (ground etc.) but once you switch to first person view, they look sharp, centered like an eye. For the record, the series is done internally but Bayonetta wasn't actually ported by Sega but by Nex Entertainment (formerly Nextech Corporation who handles games for Namco, Capcom and others).
http://www.nex-ent.co.jp/Product.html
Who knows what the case is with the RAGE engine, but I'm not sure if I'd blame the fill rate factor yet again. Seems like a popular reason to speculate.
Just noticed this....
Originally Posted by joker454
Wow, this thread is very eye opening. I'm amazed that after doing a/b comparisons on their own tv's that people prefer the look of the PS3 version. I always felt that resolution was overrated for this generation in reference to 1080p. But with threads like this, I can't help but wonder if even 720p is needed at all. Clearly, resolution and sharpness are totally moot given how many prefer the look of the PS3 version.
So, are we wasting our time with 1280x720? Maybe we should just render at 960x540 and upscale with numerous post processing passes?
Dude, you're busted - you've been working on Alan Wake this whole time!!!
Sorry about the OT
Dude, you're busted - you've been working on Alan Wake this whole time!!!
Infamous not have car reflections, windows reflections in real times & use a pretty low buffer for the explotion...GTA 4 is full of those effects some even in high buffers ... there are a lots...
I think the foliage in RDR are not A2C, I didn't noticed any artifacting.
GTA4 used A2C for a lot of transparencies...that should considerably lower the fillrate
Nah I really exclude 540p from the video.But does RDR? Aside from (a2c still?) foliage, gunfire and setpiece explosions, which don't seem too out of the ordinary, what would make RDR so transparency intensive? Infamous still seems to me like a game that is very and more unpredictable transparency wise; all your powers are transparent, and range from small to screen covering effects, which have varying effects on the environment, and can cause large explosions and full res bouncing sparks, bloom and then additional light sources...
I really don't think the alpha argument is valid with RDR.
Though on another note, Midnight Club LA was using Rage engine, and was 960x720 on PS3. Perhaps 540p isn't too far fetched
But does RDR? Aside from (a2c still?) foliage, gunfire and setpiece explosions, which don't seem too out of the ordinary, what would make RDR so transparency intensive? Infamous still seems to me like a game that is very and more unpredictable transparency wise; all your powers are transparent, and range from small to screen covering effects, which have varying effects on the environment, and can cause large explosions and full res bouncing sparks, bloom and then additional light sources...
I really don't think the alpha argument is valid with RDR.
Haha, forgot about that one! Yes it's true my real name is Alan Wake, yeah that's it I still do think that a game would look much better if it ran at 960x540 when dealing with typical 42" screens, but that's just me. Like when I run PC games at home, my tv is 1080p but I'll drop the res of a game to 1280x720 if it means I can enable all graphical features, and I let the gpu hardware scale it up. I did that with the Just Cause 2 demo, to me it looks better at 720p with all features enabled compared to a paired down 1080p.
Don't waste your time, the kool aid is just too strong. Sometimes I wish I had permission to post verbatim what people from NVidia and certain Sony first parties have told me first hand as to what they *really* think of the PS3 hardware compared to the competition, it would end all this conspiracy nonsense for once and for all.