I finally got a chance to compare the 360 version and the ps3 version side by side last night. Sony KDS-60A2000, professionally calibrated, hdmi on PS3 (rgb full range and superwhite with correct tv settings ITU709 on ps3, ITU601 on 360), component on 360. Here are the things I noticed:
1.) 360 loads faster initially. Once loaded the PS3 loads faster during deaths, scene transistions and cut scenes etc.
2.) AA on 360 and higher resolution is noticeable compared to PS3
3.) Color is obviously different. No way to bring them to parity with in-game settings unless heavy calibration is done to the hdtv. Even then, the blue heavy tinge is very apparent and probably won't go away.
4.) Framerates are slightly better on 360 but tearing can definitely happen. It's odd because it isn't like uncharted type of tearing where it goes across the screen often. It's almost like it begins to tear slightly on the upper left or right but then it stops. PS3's is just a smooth transition during camera changes/turns.
5.) Dithering in 360 is terribly distracting. It seems like lighting conditions pronounce the problem.
6.) 360 version has a sheen on every character, making them look plastic like. Must be the hdr, but coupled with the dithering makes the game feel very artificial.
My opinions: the color actually looks better on the 360 during certain conditions... and better on the PS3 during others. Example: PS3's predominantly brown/orange tinge makes the sunset lighting condition even more orangey. In this case I actually prefer the 360. Opposite is true during cloudy days on the 360. Blue + more blue makes for some really over the top color in scenes.
The dithering in the 360 is very very distracting to me. Especially in the shadows. The whole effect makes the 360 version of the game seem very grainy in motion and at a stand still. It looks like shadows are made out of thousands of dots... and textures from far away seem to get that too. I kept switching back from the first time you step outside of the appartment on both versions and being at a standstill, the 360 version would have dithering in constant motion on lit buildings and signs. It feels really awkward, like you're playing some kind of painting in motion.
I can definitely see why some prefered the look of the ps3 over the 360. The grainy/plasticy feel made the game feel very fake to me, while the softer cleaner ps3 (albeit blurrier) made it feel more organic. Anyways... sorry for being late to the party