That would be a stupid move, rather go for the 640p and kick the dither in the nuts. And obtain 100% equal versions incl V-Sync.
This i agree with.
I know it's best if it's possible to obtain 720p rendering and 2XFSAA, but i'd take the PS3 style of non-dithering in 640p any day.
On the flip side, i wish the blurryness can be turned down a notch.
On my PS3 version there is no option to shut off the flicker filter, and i'm not sure how other are getting this in the're options.
One more thing, the 360 was the lead platform and it's style of direction was probably the way the team doing the PS3 version was going to go with. But maybe they realized the PS3's CPU/GPU could not handle 720p rendering, so they opted for 640p and better non-dithering to give it smooth out the jaggies.
I'm sure Rockstar knew that if the same style was used for each, they would have had lesser PS3 units sold.
Because besides that , there are only a few PS3 advantages(bit less pop-in, slightly better load times(1-3 sec's), and it's larger TV view).
I really think this was a move done by Rockstar to make sure both versions sold well, especially considering how well Live is doing, the achievements, and especially the 360's upcoming DLC's.
One thing is for sure, everyone can guess as to why and how the two styles contrast, but until Rockstar says anything about this, we may never know why.
Hopefully the 360 version gets a patch soon for the dithering (bug?), and it would be ironic if that patch happens with the first DLC content.