The Quietest Next Gen Console is... the Xbox 360?

I have had all three in the same room (two are resident, Wii and PS3), and 360 was by far the loudest. Both the Wii and PS3 are quiet, although the Wii seems to have a vibration somewhere that travels very easily in my room..even to the point that you can hear that vibration in the room below mine. The PS3 is pretty much silent and I've not noticed a variation to the point where I would call it anything but quiet..I was surprised the Wii is not quieter than it to be honest.

I'm pretty sure there is a loud PS3 top fan gear. I think B3D is one of the places I've heard it mentioned.

It may be something you have to play for 8 hours in the summer with no air conditioning to trigger, though.

360 is too loud, I know that much..
 
I'm pretty sure there is a loud PS3 top fan gear. I think B3D is one of the places I've heard it mentioned.

It may be something you have to play for 8 hours in the summer with no air conditioning to trigger, though.

Well I can't say I've noticed it yet. The only noise I ever notice from the PS3 is some brief 'clicking' on occasion, which I think accompanies hard drive access sometimes. I played my PS3 to the point of overheating on one occasion (before moving it to a cooler spot where it's not had problems since), and even then I didn't notice noise from it. Maybe a more active fan might have spared me that crash, come to think of it :p

It'd be actually interesting for anyone who has taken apart the PS3 to examine the speeds at which it can run, if that is possible. It's a very large fan, so intuitively one would expect they aim to have it run more slowly while maintaining good air flow (big and slow, versus small and fast).
 
I got my 360 at the same time as a friend. He recently had one of the back ports die (I think due to his intercooler) - and got a replacement. He said the new one is significantly quieter. So I'd guess there is a new revision that has only recently come out.

My one is certainly loud when it revs up the drive, but it also will occasionally spin down to a much lower speed (for no apparent reason) - when it does this it is quite a lot quieter.
A loud machine (at least for the early adopters) was probably a tradeoff for having a high speed dvd drive. Although I'd probably trade load times for noise. At least future revisions, when the machine *really* hits mass production shall hopefully not suffer so badly.
 
After gaming for several hours, at best the fan on my PS3 only gets as loud as the idle fans on the 360 (which is audible but not horrible)... once drive access kicks in, it's no contest though. I'm curious how they managed to get these results (can't read the page, so I can't see how wonky their mic positioning was, even). I have one of the supposed quiet drives and only a deaf man would call it quiet (according to the drive tray pattern it's one of the samsungs -- I'm sure there is a newer quieter version out now though) .
 
Noise doesn't stack I suppose, or does it ;)

sure it does, you never noticed a single fan running is quieter than 2 of the same dB? Its because of two things, the physical noise during the mechanical operation, and the sound of the air as it passes through the fan blades. It doesnt just go away, nor does it get cancelled out.

think about what you're saying for a moment and sense will strike you :).
 
I owned a launch 360 A) and a new build 360 B).
B) runs MUCH quieter and cooler than A)

more anecdotal evidence for the thread.... yeh! ;)


so let's use my B) console to compare to a PS3 and Wii. :D
 
sure it does, you never noticed a single fan running is quieter than 2 of the same dB? Its because of two things, the physical noise during the mechanical operation, and the sound of the air as it passes through the fan blades. It doesnt just go away, nor does it get cancelled out.

think about what you're saying for a moment and sense will strike you :).

It's not as obvious as it might seem, or otherwise MP3 wouldn't work as well as it does... See http://en.wikipedia.org/wiki/Psychoacoustic#Masking_effects for example.
 
I owned a launch 360 A) and a new build 360 B).
B) runs MUCH quieter and cooler than A)

more anecdotal evidence for the thread.... yeh! ;)


so let's use my B) console to compare to a PS3 and Wii. :D

Ditto...While I won't say my 360 is 'quieter' on avg then my ps3 while I am playing...The PS3 is not as 'silent' as some people are saying, and the 360 isn't as 'loud' as some are saying.
 
Randers said:
I'm pretty sure there is a loud PS3 top fan gear. I think B3D is one of the places I've heard it mentioned.

It may be something you have to play for 8 hours in the summer with no air conditioning to trigger, though.

Perhaps ! Will see how my PS3 behave in summer.

Well I can't say I've noticed it yet. The only noise I ever notice from the PS3 is some brief 'clicking' on occasion, which I think accompanies hard drive access sometimes. I played my PS3 to the point of overheating on one occasion (before moving it to a cooler spot where it's not had problems since), and even then I didn't notice noise from it. Maybe a more active fan might have spared me that crash, come to think of it :p.

Wow... I have not gone there yet. I have left my PS3 on since I bought it 6-7 weeks ago. It was never down for more than a few seconds (rebooting to Linux or GameOS). I have also played Resistance for more than 12 hours straight. It is quiet in my study room (if I don't turn on my laptops). Like you, I noticed faint clicks sometimes (e.g., during level loading), but that's it.
 
sure it does, you never noticed a single fan running is quieter than 2 of the same dB? Its because of two things, the physical noise during the mechanical operation, and the sound of the air as it passes through the fan blades. It doesnt just go away, nor does it get cancelled out.

think about what you're saying for a moment and sense will strike you :).


So let me get this straight, if you combine the flames of two bunsen burners are you saying the flame is twice as hot? ;)

EDIT

And the test for noise is just retarted. Why would you measure every individual component instead of the system as a whole. And how could you possibly and accurately in a real world scenario actual measure each individual component. Looks to me like bad science.
 
Here's what I posted in another forum on the matter. Please note I have not heard any of the consoles, I am just looking at the experiment in isolation (except for the final comment about using your ears and appreciating that different people have different experiences). I'm not claiming my comments are final or 100% accurate on this matter, I'm simply offering the things I find wrong with the experiment.

The reason the mic is at such a close proximity was established by the poster - the scale of his sensor did not allow for any readings at a more reasonable distance. Consequently, the "arbitrary positioning" of his sensor was the first source of affected information - whereas a distance of, say, 3ft would have negated the location of internal parts and air circulation as a factor, such a close location makes the significance of sounds from whirring drives, spinning fans, air blowing directly onto the sensor etc a problem. For example, in the case of the 360, the sensor has half the console between it and the disc drive, whereas the sensor is right next to the casing where the PS3 disc drive is. At such short distances, 1 or 2 cm this way or that could be quite significant as well. The sensor seems to be below the majority of the Wii for a start.
With the different physical construction of each console, it is impossible to find a consistent position for all three consoles. The fact the sensor itself is resting on the shelf is also an issue - I doubt any of the consoles would have found the resonant frequency of their respective shelves, but if I were performing such an experiment I would simply have put a kitchen/bathroom sponge underneath the sensor to dampen any effects from physical contact with the shelf.

The solution, as I said, is to use a better sensor from a greater range to nullify any issues with component locations, and put it on a dampening material.

The shelving is also a factor in terms of ideal environment for the consoles - whereas the 360 is on a larger wooden shelf with an open back and a decent distance between the shelving and the back wall, the PS3 and Wii are both in far more compact spaces on what doesn't appear to be wood (looks like plastic to me - I doubt it's metal because besides the impracticalities, that'd surely be a safety hazard!). Putting the units in such different environments leads not only to different levels of circulation for all three, but also makes the Wii and PS3 readings more susceptible to any sound reflections from its' surroundings (that may not be a problem for a relatively insensitive sensor, but it's something I'd be wary of anyway as a one-time lab technician and Physics graduate who has to right lots of silly reports and be as anal as possible!).

Solution: Put the consoles in the same environment to avoid circulation issues, ideally on a wooden or glass platform (carpet would retain heat much like a sweater does) and a couple of feet away from any walls to avoid reverberation.

Lastly, a graph of sound variation against time with a log of events at each time would be nice!


Ultimately, I'd just say - go by your ears. It's pretty much as scientific as this experiment, and more relevant because the conditions in which you're listening to your console(s) are the conditions relevant to you. The general consensus is that X360 is louder than the PS3, which is slightly louder than the Wii (though I'm sure people will dispute that in accordance with their differing gaming environments). As people mentioned, "louder" does not mean "more noticeable either" - I can't sleep if I am wearing a ticking watch or there is one within 3 feet of me, but I sleep like a log even if I have a fan on.



I should also have said in the quoted post that ideally the test would be run on 5 different PS3s, Wiis and 360s to improve consistency and remove anomalous readings.
 
Why do you think measuring the dB levels of fans are the same as measuring the energy output of a flame?
I think Jack's is saying a linear combination of dB values is inaccurate. If you have separate volumes for case fan and HDD, 20 dBs each, you don't get a final system rating of 40 dB. To get the sysmte rating you need to measure the system.
 
The problem with this particular persons test is that he held the testing instrument a mere milimeter from just one particular position on the console.

He ended up getting loud readings from whatever component was nearest and did not get a good overall read on the noise output of the system.

The test would so not have been so inaccurate if he was able to measure the noise level at a decent and equal distance from each of the consoles. But it seems his sensor was not able to pick it up well.
 
I think Jack's is saying a linear combination of dB values is inaccurate. If you have separate volumes for case fan and HDD, 20 dBs each, you don't get a final system rating of 40 dB. To get the sysmte rating you need to measure the system.

oh i wasnt trying to say that either, but it certainly is louder. Theres also perceived loudness which plays its part in complicating things.

The best example of how loud something like a computer can get would be if you've ever stumbled into a room full of server systems. You know how loud that is. Remove them all but 1 and its nice and quiet.
 
No need for charts, just use your ears. Unless you have no ears, in which case the relative noisiness of consoles is of no cosequence to you.

360= The one I use for the majority of my 360 gaming is fairly noisy. Making all sorts of revving up and down sounds. Not overly annoying, but not ideal. On the other hand, my old roomate had one.... I remember helping him set it up out of the box and saying "holy hell it sounds like a Dreamcast". For those of you who didn't have a Dreamcast, it sounds like R2D2 screwing a toaster. It's mildy distracting.

Wii= I have one here, and I have seldom heard more than a peep. Comparable to a slim PS2

PS3= In the quetest of moments, I can sometimes hear the click of the hdd. And when I had it standing in a corner, the fan would go into hi-speed and make some appreciable noise. Nothing comparable to R2D2 making whoopy, mind you. I've rotated it and never heard the fan spin fast since. It's pretty remarkable. Everyone whose tried it has commented on how quiet it is. I've heard it uses heat pipes.



My condolences to those who have no ears.
 
*bump*

Small update - new BENQ drives are spotted in the 360 and apparently: '... the BenQ VAD6038 runs super-quiet compared to the TS and HLG drives and even loads stuff a bit faster and smoother.'

http://forums.xbox-scene.com/index.php?showtopic=584312&st=0&p=3882837&#entry3882837

I really doubt that. Especially the loading faster sounds like total bs to me because that would destroy all timing restraints devs have made for their streaming algorithms (=incompatible hardware).
 
I can add here that my Wii is very much inaudiable except when spinning the DVD. Other than that, I've yet to hear any kind of noise coming out of it.
 
I really doubt that. Especially the loading faster sounds like total bs to me because that would destroy all timing restraints devs have made for their streaming algorithms (=incompatible hardware).

No streaming system should break under a *faster* drive. Have you heard of Xbox1 games being broken by being played off the HDD on modded Xboxes? Or PSP games played off memory sticks instead of UMD? On the contrary, you hear only raving how fast and smooth everything is.
 
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