GDDR6 seems to be happening soon even with AMD. (I'm a gddr6 fanboy)
https://www.kitguru.net/components/...-a-gddr6-memory-controller-for-next-gen-gpus/
https://www.kitguru.net/components/...-a-gddr6-memory-controller-for-next-gen-gpus/
I sort of feel XBX is their next generation console. Shower thoughts:
2019:
XBX: exclusives announced to be delivered 2020. This will make the end of generation for XBO.
XBO ramps down production, smaller form factor maybe, device is still fully supported, developers are free to target the machine as they choose.
XBox Family: full mouse and keyboard
MS Office suite, other video editing software.
Some form of continuum feature proper web browsing.
The objective is to repurpose XBO as an all in one device, a replacement for laptops or PCs as long as you can hook it up to a 1080p monitor. This keeps the users engaged in the ecosystem while bringing new features to he platform. Think Raspberry PI type tinker device. Educational, do some development and scripting.
Becomes a device children and students will grow up with, from play to work. Minecraft to Tinker to Office.
2020-2021: Xbox 2 announced.
It will release earlier. Just limited to UWP apps. Which is sufficient I guessXBox Family: full mouse and keyboard happen in 2019 , why not in 2018?
Doesn't mean incompatible, it only means it's not a cycle-exact behaviour. Which MS doesn't care about. They used a very high bandwidth at least as fast as the worst case access of read/write edram plus ddr3.I've read here and there that changing memory type may introduce incompatibility. So, if there was to be another mid generation upgrade, the transition from GDDR6 to HBM3 would likely break compatibility.
Clearly, Microsoft have found a way around this. Is there any way or likelihood that Sony could or will do the same?
The memory controllers, cache subsystem, and firmware/OS are expected to keep a consistent model of memory functionality.I've read here and there that changing memory type may introduce incompatibility. So, if there was to be another mid generation upgrade, the transition from GDDR6 to HBM3 would likely break compatibility.
Clearly, Microsoft have found a way around this. Is there any way or likelihood that Sony could or will do the same?
can civilization 6, sim 4 come to xbox ? oh crap, hope i can play overwatch with mouse one day on xbox.It will release earlier. Just limited to UWP apps. Which is sufficient I guess
I sort of feel XBX is their next generation console. Shower thoughts:
2019:
XBX: exclusives announced to be delivered 2020. This will make the end of generation for XBO.
XBO ramps down production, smaller form factor maybe, device is still fully supported, developers are free to target the machine as they choose.
XBox Family: full mouse and keyboard
MS Office suite, other video editing software.
Some form of continuum feature proper web browsing.
The objective is to repurpose XBO as an all in one device, a replacement for laptops or PCs as long as you can hook it up to a 1080p monitor. This keeps the users engaged in the ecosystem while bringing new features to he platform. Think Raspberry PI type tinker device. Educational, do some development and scripting.
Becomes a device children and students will grow up with, from play to work. Minecraft to Tinker to Office.
2020-2021: Xbox 2 announced.
I think the way PS4/Pro used paged memory, swapping it to the low speed ddr3, seems to be the most interesting solution yet. They could do it more agressively next time.All of Sony's and Microsoft's consoles this generation have only had access to a partial amount of their main pool of memory.
Is there any possibility, next generation, of a solution to that, or is a significant portion of main memory usage inevitable?
It's always felt like such a waste, seeing multiple gigabytes of GDDR5 used for menus and Netflix. Even 16GB of main memory with 1GB reserved for the system would feel like a huge boost from this generation, even from X1X.
I don't think they have to do it for the Pro. From what I gathered it should be transparently done by the OS. and that's not how I imagined the whole procedure. I thought half of that 1GB ddr3 were constantly reserved for the OS apps. The OS allocates the DDR3 for the external apps if they need it. Games never use the DDR3 on Pro.I think the way PS4/Pro used paged memory, swapping it to the low speed ddr3, seems to be the most interesting solution yet. They could do it more agressively next time.
Next gen, the OS and permanent services and apps could stay around 2GB, and anything above for apps would be swapped out to the ddr3 pool when returning to the game, then the game can use that amount of memory back.
With this trick:
24GB gddr6 + 4GB ddr3
Game memory while playing: 22GB (4.5x PS4, 4x the Pro)
Effective App and OS memory when the game is in background: 6GB
The only disadvantage is the additional hassle for the devs dealing with the game pause/restore.
That was my idea anyway ! How much does DDR3 cost ? 4GB / 8GB DDR3 ? won't the DDR4 be less expensive in 2, 3 or 4 years ? I think for the long term it could be more economical to use DDR4.24GB gddr6 + 4GB ddr3
I think the way PS4/Pro used paged memory, swapping it to the low speed ddr3, seems to be the most interesting solution yet. They could do it more agressively next time.
Next gen, the OS and permanent services and apps could stay around 2GB, and anything above for apps would be swapped out to the ddr3 pool when returning to the game, then the game can use that amount of memory back.
With this trick:
24GB gddr6 + 4GB ddr3
Game memory while playing: 22GB (4.5x PS4, 4x the Pro)
Effective App and OS memory when the game is in background: 6GB
The only disadvantage is the additional hassle for the devs dealing with the game pause/restore.
Probably the most important counter point. If AMD were to design this into their designs then I see it moving into the consoles. But I don’t see either MS or Sony willing to invest in customizing the chip to do this.Beefing up the Arm chip for multimedia and xmb ... I dont know if it would be worth all the engineering rework (software and OS as well as hardware) for the payoff of lower power system when not gaming.
In reference to engineering work, would there be that much, considering the PS4 already operates like this to some extent? I know it's a gross oversimplification, but would it be much effort to take the existing PS4 design, replace the 1GB of DDR3 with 4GB of DDR4, attach some video decoding blocks and whatever else is needed to run 4K menus?