Camille Mirey, CEO of Persistant Studios:
http://gamingbolt.com/xbox-ones-esr...an-help-in-better-particle-effects-popcorn-fx
Actually, the small memory isn’t problematic, it only means you can use 32Mb at a time, but you can map/unmap virtual memory at will on those very fast 32Mb,” Camille explains. We found this statement interesting as the eSRAM has been criticized before for its small size
And this is usually used for render targets and blending-intensive operations. So it will indirectly help particles [effects], by making high overdraw be faste
http://gamingbolt.com/xbox-ones-esr...an-help-in-better-particle-effects-popcorn-fx