Personally I'm finding it quite hard to get into the 50 shades of grey and brown look of the game. I know it's 'the look' and Victorian London wasn't teletubbies, it is what it is, but still.
Personally I'm finding it quite hard to get into the 50 shades of grey and brown look of the game. I know it's 'the look' and Victorian London wasn't teletubbies, it is what it is, but still.
Yeah but directors go crazy with color filters and other postprocessing effects :/Funny, as most of today's movies are shot with digital cameras with much sharper results compared to grainy film as far as I know
In your opinion, what's so great about it?
The Order seems to get everything right and that makes it stand out from the rest, similar to how Quantum Break does it on the X1. While this is obviously a general team effort, it still shows that the engineering side has had to be done very well.
Another thing is that games are still forced to work within a very thin performance envelope, so they have to use approximations of the 'proper' techniques. Now there are many possible options for every aspect of the general rendering pipeline, but it takes a lot of skill to chose the proper set and implement them efficiently enough. For example, Halo 3 made choices where their lighting pipeline was very good, but other aspects of the pipeline had to suffer in turn, including rendering resolution. This is not a trivial choice, very hard to get right.
The fact they pull it all off to a great aesthetic means it must be technically good. You can't be technically bad and get all the high-tech features in.Oh yeah, aesthetically it looks good. But I'm wondering what makes it best technically on the PS4 for some people. As far as I can tell, it's nothing we haven't seen before.
Yep. It's very Abrams, a flare without a light-source to cause it.Lose the lens flare, it looks horrible.
So I tried to re imagine UC4 with something similar to The Order's visuals in PS. Added film grain, DOF, motion blur on Drake's left leg, God Ray, color grading, lens flare, camera lens distortion (convex) for wide angle, 16:9 black bars and vignette. And god damn I think it does look better than the original at least to me .
Before
After
1) Not really (though I think it's technically good).The fact they pull it all off to a great aesthetic means it must be technically good. You can't be technically bad and get all the high-tech features in.
So I tried to re imagine UC4 with something similar to The Order's visuals in PS. Added film grain, DOF, motion blur on Drake's left leg, God Ray, color grading, lens flare, camera lens distortion (convex) for wide angle, 16:9 black bars and vignette. And god damn I think it does look better than the original at least to me .
Before
After
So I tried to re imagine UC4 with something similar to The Order's visuals in PS. Added film grain, DOF, motion blur on Drake's left leg, God Ray, color grading, lens flare, camera lens distortion (convex) for wide angle, 16:9 black bars and vignette. And god damn I think it does look better than the original at least to me .
Before
After
How do you create a game with all the high-end, demanding technologies running at the same time and looking good if your engineers aren't much cop? Only on PC can you brute-force a solution. On consoles, to feature all the desired components of a pretty render, you need to squeeze them onto decidedly limited hardware which requires good technical execution.1) Not really (though I think it's technically good).
Really? Soft body physics. Facial animation. Material shaders and rendering pipeline including shader filtering. Lighting and shadowing. Motion blur. DOF. The usual litany of features of a good looking game of this ilk. Obviously it's stronger in some areas than others, but all round, each aspect of the graphics is probably a minimum 'good' by current standards with some 'excellent'.2) What are all those high-tech features?