L. Scofield
Veteran
You can also do a corridor game, but then again, aesthetics =! tech level.How do you create a game with all the high-end, demanding technologies running at the same time and looking good if your engineers aren't much cop? Only on PC can you brute-force a solution. On consoles, to feature all the desired components of a pretty render, you need to squeeze them onto decidedly limited hardware which requires good technical execution.
What soft body physics? Just cloth? That's not high-end. Does it stretch, tear or push back objects it makes contact with? That would make it high end. Facial animation is good but nothing we haven't seen before. PBS is mostly about shader creation practices hence it has even been used in last-gen consoles (MGSV), most lighting and shadows are baked and those post processing effects were seen last gen already as well. Oh and it's all happening in closed, highly controlled static environments.Really? Soft body physics. Facial animation. Material shaders and rendering pipeline including shader filtering. Lighting and shadowing. Motion blur. DOF. The usual litany of features of a good looking game of this ilk. Obviously it's stronger in some areas than others, but all round, each aspect of the graphics is probably a minimum 'good' by current standards with some 'excellent'.