L. Scofield
Veteran
Pretty much all surfaces have a specular component:PBR isn't just specular surfaces..
http://filmicgames.com/archives/547
http://filmicgames.com/archives/557
Well, that's one. I guess it helps that it only has to render one room at a time.Alien: Isolation does that.
There's no GI in Crysis. The lighting consists of:Calculated what in realtime(i.e. environment, GI, direct light, etc)? I'm not sure I understand what you are getting at.
-Realtime direct light sources: directional, omni and spot.
-Realtime simplified light sources: omni-only, white-only, no specular component and no shadow casting ability.
-Realtime ambient lighting (flat color applied from every direction).
-SSAO.
I'm not sure about Far Cry 3 but Crysis 3 calculates the probes in the editor, not at runtime.I know.. but it's not old. Only within the past 2-3 years have we seen GI bounce being stored into probes and being sampled from dynamic objects. I, personally, started to see this with Farcry 3 and Crysis 3.