The old and unwieldy GTA4 thread*

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NaturalMotion v1.2 was released on Oct. 11, 2007 (currently 1.3)
But with that release was "Enhanced SPU support for PlayStation 3"

http://www.naturalmotion.com/news.htm

That was around the time of the original GTA4 release date...

Now with Sony's help, I could see GTA4 running better on the Playstation 3 hardware :)
 
im not talking just about graphics, but about them being extremely talented developers, having the huge open worlds with lots going on, running on the ps2 with 32MB is pretty amazing.

What? Its not like GTA games run the entire world in the background while you play, they just stream the nearest two blocks. And the quality of those two blocks that you see haven't been particularly good, its been average, even compared to other free roaming titles (there are lots and lots of these games)

R* makes great games, they make fun good games, but i dont see them as technically giftet as many many many many other studios.


GTA3+sequels sold at least 50million copies thus theres obviously a huge market
how many similar games to GTA are there? saints row + what else?
why arent companies trying to take a piece of this huge pie instead of entering the crowded FPS arena?

Huh?? There have been released tons of games that are free roaming in cities, after GTA3 came out, for the next 2-3 years, there was tons of freeroaming games made. Some where significantly better than GTASA was graphically, none where IMO better overall than GTASA as a game.

Also, many of us have been playing freeroaming games long before GTA3 came out. Hell, if it wasn't for the fact that some MMORPGs have to account for having hundreds of players in the same area at the same time, EverQuest on the PS2 would probably look far superior than GTA3 did (they came out around the same year) and that game is 15 times larger than GTA:SA.

true GTA is a 800pound gorrilla but its also a LOT more difficult to develop a GTA style game (or MMORPG etc, how many of those are on consoles?) than a FPS/car racer etc

There are a few MMORPGs, and the real cost in these games are assets i think, because you need a crapload of space for MMORPGS (most of them have atleast 10x the landmass of GTASA).

Further while GTA may seem very difficult to develop because so much is going on, everything that GTA does is basic. The AI is basic compared to the FPS shooter, the physics are basic compared to the racer, everything is basic except for the immense land mass. I don't doubt that GTA is hard to develop, but it doesn't have to be all that harder than many other games, it may take longer time because you need more assets and you need to make more content, but in terms of coding? I doubt GTA4 is hard to code, compared to Crysis.
 
NaturalMotion v1.2 was released on Oct. 11, 2007 (currently 1.3)
But with that release was "Enhanced SPU support for PlayStation 3"

http://www.naturalmotion.com/news.htm

That was around the time of the original GTA4 release date...

Now with Sony's help, I could see GTA4 running better on the Playstation 3 hardware :)

I think a bunch of these kinds of middleware APIs should run really well on the PS3. Earlier it was mentioned that Havok had been tuned for the SPUs very successfully also. So there is some potential there. But a lot will depend on how GTA has been developed. The GTA team certainly has some gifted developers - the PSP version of GTA was pretty decent work for instance. But right now I find it impossible to predict how well the two versions will run on each platform, and wouldn't be at all surprised if the 360 version has some more AA again or something. I've decided I'm going to take a very strong wait and see approach and won't mix myself into this discussion until the first actual review builds hit the streets.
 
Further while GTA may seem very difficult to develop because so much is going on, everything that GTA does is basic.

And yet, very few games can compete, it almost feels like when someone tries to make a game look better than the GTA series they have to cut back on something else.
 
Well, I don't know if it was a sign of fanboyism when they still expected GTA to be timed exclusive to PS3, but I read many comments from 360 owners that Saints Row was better than GTA.
 
Well, I don't know if it was a sign of fanboyism when they still expected GTA to be timed exclusive to PS3, but I read many comments from 360 owners that Saints Row was better than GTA.

You mean that next-gen Saints Row was better than previous gen GTA? Shock! ;) There were a few things like shooting that Saints Row did better. But as an overall game, it didn't necessarily score higher, relatively. But Saints Row was well appreciated as a very blatent next-gen GTA clone that worked and improved some issues of the original game, and it was released long before a next-gen GTA surfaced. It will be interesting to see how Saints Row 2 fares against a next gen GTA.
 
Mafia was one of the best "GTA style" games IMO.

But still, the original is the best. Vice City and even moreso San Andreas are probably my two favorate games of all time.

I actually liked the role playing elements in SA but what I liked most of all over the previous installments was the sheer size and variety in the game. It was actually possible to get lost in the wilderness and genuinly feel like you were on your own in the middle of nowhere.

And owning your own airfield (which I stocked full of cool vehicles)... damn I loved that game :D
 
I tried to pre-order it tonight, and nowhere can guarantee delivery release day for the PS3 version.

Either everyone underestimated how well it would do on PS3, or people are opting for the PS3 version and couldn't give a stuff about the exclusive content.
 
I tried to pre-order it tonight, and nowhere can guarantee delivery release day for the PS3 version.

Either everyone underestimated how well it would do on PS3, or people are opting for the PS3 version and couldn't give a stuff about the exclusive content.

That's a nice conclusion based on a trend of one ;) You should try stats.

Has there been any word on shipped numbers by version? Every internet poll I've seen has the 360 version indicatively selling at a similar ratio to DMC4 - a little higher that 1:1 but not hugely better. Surely this shouldn't be confidential info?
 
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I tried to pre-order it tonight, and nowhere can guarantee delivery release day for the PS3 version.

Either everyone underestimated how well it would do on PS3, or people are opting for the PS3 version and couldn't give a stuff about the exclusive content.
Or less PS3 copies were printed than XB360 copies, seeing as XB360 has 50% more consoles...
 
Maybe you misread what I typed, I said NOWHERE can guarantee delivery not just one shop.

Right, that's what happens when you give interest free loan's to shops for pre-orders. I thought people would of learned by now?

It has nothing to do with PS3.
 
Well, when they seem to still have plenty 360 versions left to dish out I think it does.

In the UK, burnout was basically a wash first week of sales on both 360 and PS3, despite there being about 800,000 more 360s than PS3s in peoples homes. I cannot believe they expected different with GTA.
 
FWIW, the early review at CGReviews has been updated based on the retail X360 and PS3 versions.

Updates to the review:
Split screen has been removed from both versions.
X360 install not an option (Not necessary).
PS3 has faster load times with install.
Both versions nearly identical.

And last but not least,
Game rating changed from 9.3 to 9.8.

-aldo
 
IGN has a hands-on preview of the online options.

Sounds interesting, kind of like the ideas we were throwing around about how AC could have some online options.

Cops and Crooks especially, sounds interesting. One crime boss trying to make it to an extraction point, cops have to stop him, crooks try to get the boss out.
 
IGN has a hands-on preview of the online options.

Sounds interesting, kind of like the ideas we were throwing around about how AC could have some online options.

Cops and Crooks especially, sounds interesting. One crime boss trying to make it to an extraction point, cops have to stop him, crooks try to get the boss out.

Cops and crooks sounds great. I like that for the cops you can see the crooks on your radar, but don't know where the extraction point is. Hopefully that means there are A LOT of different points, so you can't figure it out through process of elimination.

I honestly had no idea the multiplayer would sound so great. At first I was going to hold off on this game for a while, but now I think I might pick it up very early, if I can find a copy.
 
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