For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in.
While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected.
The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch.
That's what IGN UK says about those two versions:
http://uk.xbox360.ign.com/articles/869/869381p5.html
That is the same thing the regular IGN (American?) review says.
http://xbox360.ign.com/articles/869/869381p5.html
BTW, does it bother anybody the IGN review seems to be the only one out? I'm just wondering if they were allowed to debut their review early because it was so positive. Similar to ubisoft waiving NDA for 9+ reviews.
Nah. IGN paid for exclusive rights.
No, seriously media does not pay to get the coverage.
I'm very impressed that all the voices (must be hours of dialogue), seperate TV channels, internet sites, videos etc. fit into 7GB. Very impressive. What's more impressive, is that reviewers haven't mentioned any obvious repetition of dialogue (something which killed Assassin's Creed for me).
Can't believe people might be upset over some pop-in - a game without pop-in (and huge draw distance) is very rare these days...and to have an open world game without pop-in would be nigh on impossible until ps4/720. As long as it has a nice fade effect I'm a happy chappy.
Makes sense to me. There really is no reason for either the PS3 or 360 to be faster. Heck, even the HDD shouldn't make a big difference in this game if the HDD-less code is written well.Ok, now I'm totally confused
Maybe they allocated idle SPEs for decompression of read-ahead data?Even with caching there is little basis for a harddrive to make a big difference. You can't get data in time for the current frame even with a harddrive, so you need to predict a few frames ahead. Making that prediction 50 frames ahead to accomodate an optical drive is really no harder.
Even with caching there is little basis for a harddrive to make a big difference. You can't get data in time for the current frame even with a harddrive, so you need to predict a few frames ahead. Making that prediction 50 frames ahead to accomodate an optical drive is really no harder.
A hard-drive has no reason to reduce pop-in unless you are streaming bandwidth bound, e.g. travelling at 300 mph through a dense city. This myth keeps getting repeated again and again. Reduced loading times makes sense, as the initial dataset is large and must be accessed ASAP, but not pop-in unless the data is poorly organized on the disc.
I'm still waiting for some members comparision, I remember site pretending the ps3 rendition of DMC4 being better than the 360 one...
We know that the 360 version is 720P AAx2, I'm not sure that the ps3 can do better.
For pop up it sound strange to me too due to memory architecture of the 360.
For me something doesn't add up.
http://i134.photobucket.com/albums/q111/scape13/29zbk3d922.gif
Thats, apparently a gif of the 360's pop up. I say apparently, because I didn't make it.
YOP, hugly... really hugly.
I posted more about that on the "multi platform devs etc." thread.
As I am not sure this is the good place to discuss the issue (my bad between)