The old and unwieldy GTA4 thread*

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Sad what lenghts people will goto for their 15seconds of e-fame.

Aparently this started as a "what if" and a guy made some fun stuff for a .nl forum.

Then the internet took over and made him famous and a "loser". He didn´t try to actually fake this for any purpose. It´s all in the minds of those that read the letters.

Of course it could all be wrong and an actually Rockstar letter, this is the web.. nothing is true.
 
And not spreading rumours one way or the other:

http://forumplanet.gamespy.com/news_feature_comments/b49785/19790124/p1/

I expect both versions to be nearly identical. If the PS3 version were better, I'd expect texture resolution or sound fidelity more than framerate or draw distance, only because Rockstar complained of the DVD size limitation and may have cut corners on the 360.

And to be clear, I've never played either and that is 100% a guess.

Why would you expect higher texture resolution? Whats ever packed on bluray still has to fit within the RAM of the PS3 and the 360 has a smidgen more of RAM to play with.
 
Why would you expect higher texture resolution? Whats ever packed on bluray still has to fit within the RAM of the PS3 and the 360 has a smidgen more of RAM to play with.

In this case it could be a question of getting the texture to fit on 7GB vs 25GB that made a difference.
 
In this case it could be a question of getting the texture to fit on 7GB vs 25GB that made a difference.

That's what I was thinking. It's not so much that the 360 couldn't handle the textures as well, it's fitting them on the disc. Space will be a factor with the huge amount of audio in t he game. From all the spoken dialogue, random sounds, pedestrian dialogue and music for the car stereo, space on a 7GB disc could be very limited. Rockstar already complained. The most obvious things to me to save space are texture/audio compression.

I've got a 360, so I hope that's not the case, and it's really just a guess at what differences MIGHT be IF there are any differences at all. But it looks like future titles from Rockstar will probably be multi-disc on the 360
 
IGN Liked it ;)

http://xbox360.ign.com/articles/869/869381p1.html


10 Presentation

The story is Oscar quality. The use of the phone as a gaming portal is genius. There's really nothing more that could be asked for from GTA IV.

10 Graphics

The level of detail is astounding. Liberty City feels alive and lived in. While there are some technical issues, the artistic merits push the score to the max. A true marvel.

10 Sound

The dialogue makes the story. Without the excellent writing and the stellar voice acting, the story would fail. And the soundtrack kills -- more than 200 songs and almost all are great choices.

10 Gameplay

The cover and targeting system work great. Blind firing with an RPG is a thing of beauty. Everything works in harmony and not a single one of the missions is bad. The most fun I've had in years.

10 Lasting Appeal

The story will take anywhere from 25-45 hours to complete, depending on your skill level and attention span. There's plenty more to do once you finish the story, such as excellent multiplayer.

10 Masterful OVERALL
 
Higher quality, UK edition, extended (1min): http://www.gamersyde.com/stream_6869_en.html

Not to complain about the ad, but I couldn't help but want to hear Bittersweet Symphony in my head when I saw it. :p It could have been in the style of the Gears of War commercial.
I just wanted to say this ad is brilliant (and the GTA4 advertising I've seen so far seems to be flawlessly executed, starting with the original teaser and its music). No way they could've gone with Bittersweet Symphony! It's springtime, the song has to be upbeat, and it even has an 80s vibe that reminds me of Vice City (not a bad trigger). And I'm not sure they could've shown off the improvement in the visuals and animation, highlight the locations, and summarize GTA's main themes any better in less time.

Funny to see the price shed 40 pounds b/w the short and long versions of the commercial.
 
http://xbox360.ign.com/articles/869/869381p5.html

Past GTA titles have had mild-to-serious framerate issues and technical glitches, because the games were trying to do far more than the PlayStation 2 could handle. While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected. That a game with great AI, an awesome physics engine and a detailed open world runs so well and with such short load times is a technical marvel. For that, I can forgive framerate issues and some noticeable aliasing.

For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster.


Look like the PS3 version is the version to get!! :mrgreen: :devilish:
 
Why is it that installation to a HDD was always a bad thing until a console could do it? ;)

Strange isn't it? ;) Especially considering how many installs you can make while you wait for the single console game install to finish.. hehe!
 





Some opinions about the two versions in a forum



- more poping in the PS3 :mrgreen:


- framerate and jaggies , horrible in the two consoles :mrgreen:

And the game looks very well in the video in HD of IGN, but the mayority of the scenes are dark , and maybe the video has a sharpen filter . But looks better than in the screens
 
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Why IGN dont retrieve or retired 0.50 in version x360 in graphics (pop up,frame rate problens,less AA etc) as the same way they do it with version ps3 in many multiplatform games?

(if does it happen with ps3 :its 9.50 certainly)
 
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its usually Hilary (IGN Xbox team) that does it, too, when he reviews multiplatform games. theres probably a little bias there because of this.
 
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