The old and unwieldy GTA4 thread*

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Here's my take:

Sure, EA will try hard to get the sale done before GTAIV comes out. This is when Take Two gets enough money to become interesting again. Sure, Take Two might get a little nervous in case GTA underperforms and they will perhaps get offered less, but it's very likely that after GTAIV, Take Two will have enough money to finish its other projects, added to which are the DLC deals and the exclusive game they have going for Sony.

Unless of course the deal is without Rockstar, and Rockstar really is free to go next year. It may not change anything, but it could, depending on how motivated Take Two management really is.
 
IGN reports on a rumor from a Spanish site about multiplayer features.

There are suppose to be 15 modes including various races and races to finish a hit before other human players.

16-players are suppose to be supported.
 
I read that multiplayer is accessed through the in game mobile phone...
(maybe an extra step for xbox live, like burnout paradise)

What would be cool though, is if I go to the phone, see my friend is playing, then press call...

And all of a sudden while he is playing (single player) his phone rings (in game) and then we are in each others game.
So I can say "hey lets meet at Central park for some dirt bike action, i'll race you there" :p
 
Same here. I'm actually expecting this game to be a backwards step in gameplay compared to San Andreas as I absolutely loved the huge sprawlingness of its world with all the different environments and cities, plus the roleplaying elements were you could build up your character etc... I understand both of those will be missing from GTA4.

I'm sure it will be amazing nonetheless just like GTA3 was but the one i'm really looking forward to is GTA5/6 that combines the graphics of 4 with the size and variety of San Andreas. Hell I would just be happy with a revamped San Andreas! I loved that game!


I too love the huge sprawling world of San Andreas. It's the largest console game I've ever played by far. Can you imagine a San Andreas remake on

a.) current-gen Xbox 360/PS3/PC using the GTA IV engine, and thus beefing up the visual detail by at least 10 times thus getting rid of the sharp edges in the roads, running at 720p, at least 30fps with motion blur (instead of 25fps) or 60fps with no motion blur, and either way, with 4x AA. Better physics that are almost as good as GTAIV (not quite as good because the world is much larger than GTA IV) and lots of IV's improvements all around for a San Andreas remake.

or

b) next-gen Xbox3/PS4/PCs of 2010-2012 with a next-gen GTA engine that surpasses GTA IV by far (as much as GTA IV surpasses GTA III/VC/SA) With absolutely staggaring detail, running at 1080p, 60fps, 8x AA. Completely overhauled physics and A.I. that surpass even GTA IV.

I'd be for either.

Even within last-gen console technology, the Xbox1, play a little L.A. Rush to see how much smoother and better looking a rendition of L.A. can be in an open world game. The difference between LA Rush and SA visuals (on the same system) are quite large. I havent played the PS2 versions of SA or L.A. Rush but I am sure the diff. between them is similar to the diff. between the Xbox1 versions.
 
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Same here. I'm actually expecting this game to be a backwards step in gameplay compared to San Andreas as I absolutely loved the huge sprawlingness of its world with all the different environments and cities, plus the roleplaying elements were you could build up your character etc... I understand both of those will be missing from GTA4.

Actually the gameplay sounds much more diverse now than it ever has before. You can do things like browse the internet for information, steal police cars and use their internal system to look up criminals, go out and get drunk with your friends then play the drunk-driving-try-and-get-home minigame, lots of cool stuff.

In San Andreas there was little to no variety in the missions, sure the 'roleplaying' (and I use that term very loosely) elements were interesting for a while, but they were pretty much totally superficial and boring. I did like some of the sidemissions, like home-burglary, but those were very shallow and lost their appeal fairly quickly.

Not to mention, if you are talking gameplay you have to talk about the core gameplay: shooting. And by sounds of it it's about 1000% better, they now have a full cover system, over the shoulder aiming, and even GRAW like animations as you slide into cover from a run.
 
Oh, and April 29th is the PS3/360 launch date. They're talking PC sometime in August/Sept.

I'm not sure whether to be pleased or dissapointed with that. I'm glad its definatly coming to PC (which I had my doubts about) but 4 months later is a hell of a wait for this game.

Hopefully it will at least mean some decent upgrades for the PC version.
 
I'm not sure whether to be pleased or dissapointed with that. I'm glad its definatly coming to PC (which I had my doubts about) but 4 months later is a hell of a wait for this game.

That's still a lot better than the 7-8 months between PS2 release and PC release for each installment of the GTA3 trio. ;)
 
WHAA...? Is this confirmed?

Sony and Microsoft have really given up on third-party exclusives this generation, if true.

It's not unexpected for GTA though, is it? ;) The last trio made it to PS2/PC/Xbox at some point. IIRC, in the Xbox's case, the first two were delayed because MS didn't want them until seeing their huge success on PS2.
 
It's not unexpected for GTA though, is it? ;) The last trio made it to PS2/PC/Xbox at some point. IIRC, in the Xbox's case, the first two were delayed because MS didn't want them until seeing their huge success on PS2.

Only four months delay is a big "F*ck you" to console vendors. I didn't expect it on the PC before 2009.
 
Are you guys kidding? Four months is fucking TORTURE for us GTA PC faithfuls! :???:

I'm seriously thinking of getting either a 360 or PS3 just to be able to play it at launch. :yep2:
 
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