D
Deleted member 11852
Guest
So Halo episode 1, well it's definitely interesting and personally I liked it but it's certainly going to be polarising for some Halo fans and some may be disappointed with some of the creative direction. This is going into a spoiler tag although I will not mention the story at all.
First thing, 117's voice is obviously different and for people who can easily adapt to actor changes in TV shows or movies, you'll be fine. But if you've played Halo for hundreds or thousands of hours and for you, Steve Downes is the voice of Master Chief, then the new guy is near going to feel right. The actor is clearly not even trying to mimic Steve Downes and this is just a creative decision they made.
The quality of the FX are very varied, with some looking quite a bit rough. I think this a challenge that almost all FX-heavy TV shows working with a new IP have for the first few episodes - at least TV shows without absurd budgets like Game of Thrones, The Witcher and The Expanse. The production teams are having to produce visuals and they're probably still experimenting with some things. Spartans's are massive (although not compared to Covenant Brutes) but also really agile and in some scenes they capture this really well and in others it looks off. I am sure they'll the mark more as the series progresses.
The visuals will appeal to some and not to others noting that the games veered all over the place on visual style, and they certainly don't shy away from violence and blood. I like this. It's a violent very universe.
But whilst watching it you can't help but feel that something is off and it took me a while to pinpoint it. It's not that things are bad, but the visuals - the design language and even the FX - are heavily inspired and recognisable from the games. but these are married to different actors and the complete absence of the epic Halo soundtrack. You get occasional snippets of familiar audio FX like the Chief's suit shield recharging but then a return to what feels like an almost alien soundscape accompanying very familiar visuals.
I feel like this may sound negative but I think Halo is a really tough nut to adapt to live action. And I did like it and I'm looking forward to future episodes.
The quality of the FX are very varied, with some looking quite a bit rough. I think this a challenge that almost all FX-heavy TV shows working with a new IP have for the first few episodes - at least TV shows without absurd budgets like Game of Thrones, The Witcher and The Expanse. The production teams are having to produce visuals and they're probably still experimenting with some things. Spartans's are massive (although not compared to Covenant Brutes) but also really agile and in some scenes they capture this really well and in others it looks off. I am sure they'll the mark more as the series progresses.
The visuals will appeal to some and not to others noting that the games veered all over the place on visual style, and they certainly don't shy away from violence and blood. I like this. It's a violent very universe.
But whilst watching it you can't help but feel that something is off and it took me a while to pinpoint it. It's not that things are bad, but the visuals - the design language and even the FX - are heavily inspired and recognisable from the games. but these are married to different actors and the complete absence of the epic Halo soundtrack. You get occasional snippets of familiar audio FX like the Chief's suit shield recharging but then a return to what feels like an almost alien soundscape accompanying very familiar visuals.
I feel like this may sound negative but I think Halo is a really tough nut to adapt to live action. And I did like it and I'm looking forward to future episodes.