Must say I'm confused as to what point you're trying to make I'm assuming Archmark's bilinear multi-texturing test is similiar to 3dmark's multi-texturing test and they both convey the same info - that G80 has 32 TMU's at 575Mhz.
The trilinear test betrayed the double filtering power but I don't think that's what we're discussing here re-G84. I'm taking the 3dmark numbers as evidence of the number of texture addressing units in the part.
NVIDIA now have in place some new document protection systems to prevent leaks of info. We should all hail our new horribly rights-managing, zealously-watermarking overlords, right?Good luck guys. The changes to the NDA are probably under NDA
Yes, right.NVIDIA now have in place some new document protection systems to prevent leaks of info. We should all hail our new horribly rights-managing, zealously-watermarking overlords, right?
NVIDIA now have in place some new document protection systems to prevent leaks of info. We should all hail our new horribly rights-managing, zealously-watermarking overlords, right?
I'm at a loss tho for how such a system stops an ASUS from putting up pre-announcement PRs giving away specs (for example), or others posting entire reviews that suggest they have an actual sample to do testing on rather than relying on NV documentation.
Did anyone post Fuads Forceware 158.16 results yet? If so, here they are again :
http://www.fudzilla.com/index.php?option=com_content&task=view&id=550&Itemid=1
They seem to score even higher in 3Dmarks but the game performance stays the same, win some loose some. Weird.
Yeah but those are 8800GTX SLI benchies.3DCenter shows accross the board boost, in some cases by quite a few % points.
Yeah but those are 8800GTX SLI benchies.
I guess the latter is the trilinear rate for 8xTA/16xTF.
Jawed
Which is why I posted that link earlier as it seemed to agree with youYeah I think that's what Quasar was getting at earlier. But I'm still a little confused - have MT/s numbers always been reported based on trilinear throughput? I thought they always measured bilinear.
3dmark seems to agree with me - http://www.techreport.com/reviews/2006q4/geforce-8800/index.x?pg=5
Yeah I think that's what Quasar was getting at earlier. But I'm still a little confused - have MT/s numbers always been reported based on trilinear throughput? I thought they always measured bilinear.
3dmark seems to agree with me - http://www.techreport.com/reviews/2006q4/geforce-8800/index.x?pg=5