Given the rumours of RV610 being a small, 64-bit chip and G86 being 128-bit, is that really the case?G86 (8300 GS through 8500 GT) will compete with RV610, not RV630.
Given the rumours of RV610 being a small, 64-bit chip and G86 being 128-bit, is that really the case?G86 (8300 GS through 8500 GT) will compete with RV610, not RV630.
Given the rumours of RV610 being a small, 64-bit chip and G86 being 128-bit, is that really a given?
In terms of what the competition is as an overall chip solution.
G86 (8300 GS through 8500 GT) will compete with RV610, not RV630.
Wasn't the 8500GT on G84 like 8600GT/GTS?
Either way, what each chip competes against is more about the prices than anything else, if AMD will price some low end RV630 to the same point as 8500GT, then 8500GT will compete against RV630, not 610, etc.
Somebody got a hold of one and ran some benches - http://www.au-ja.de/review-club3d8600gts-4.phtml
3dmark06 4xAA, 8xAF
8600GTS - 5204
X1950 Pro - 4162
7900GT - 3991
Benchmarks on six games to follow.
Gets trounced in F.E.A.R, bandwidth ?
8600GTS - 36
X1950 Pro - 55
7900GT - 49
Did anyone spot the problem with this?Somebody got a hold of one and ran some benches - http://www.au-ja.de/review-club3d8600gts-4.phtml
3dmark06 4xAA, 8xAF
8600GTS - 5204
X1950 Pro - 4162
7900GT - 3991
yes, 3dmark06 doesn't give a combined scores for G7x when AA is used because it can't do HDR+AA in GT3 and GT4Did anyone spot the problem with this?
...deleted..The other numbers look ok but...
While reading that thingy I was somewhat puzzled with the author's conclusion. The 8600GTS seems to show a weakness in FEAR and Doom3 and he attributes the difference to bandwidth? Of course can it also play it's role yet given that both applications go heavy on stencil shadows and the G84 seems to have (according to rumours) only two ROP partitions, the tests and relevant conclusions are rather sluggish.
All it would had taken from his side is to run all cards once more through FEAR for instance yet this time with reduced shadow settings. If in such a case the G84 still poses the same difference to the other two cards, it could be a driver bubble. If however the results would be as positive as in other tested games, then the first thing to point fingers at would be the ROPs and not by all means "bandwidth".
Here's complete 06 test, this one's from Australia:While reading that thingy I was somewhat puzzled with the author's conclusion. The 8600GTS seems to show a weakness in FEAR and Doom3 and he attributes the difference to bandwidth? Of course can it also play it's role yet given that both applications go heavy on stencil shadows and the G84 seems to have (according to rumours) only two ROP partitions, the tests and relevant conclusions are rather sluggish.
All it would had taken from his side is to run all cards once more through FEAR for instance yet this time with reduced shadow settings. If in such a case the G84 still poses the same difference to the other two cards, it could be a driver bubble. If however the results would be as positive as in other tested games, then the first thing to point fingers at would be the ROPs and not by all means "bandwidth".
No offence.. but that review was made in china
So what are the actual specs of the 8600GTS?