The Official G84/G86 Rumours & Speculation Thread

In terms of what the competition is as an overall chip solution.

The 8500 GT will probably replace the old 7300 GT.
The others are just low-end stuff, without too much concern about game performance, although DX10 and image quality is there.
 
G86 (8300 GS through 8500 GT) will compete with RV610, not RV630.

Wasn't the 8500GT on G84 like 8600GT/GTS?
Either way, what each chip competes against is more about the prices than anything else, if AMD will price some low end RV630 to the same point as 8500GT, then 8500GT will compete against RV630, not 610, etc.
 
Wasn't the 8500GT on G84 like 8600GT/GTS?
Either way, what each chip competes against is more about the prices than anything else, if AMD will price some low end RV630 to the same point as 8500GT, then 8500GT will compete against RV630, not 610, etc.

No, 8500 GT is a G86 with souped up clocks and a 128bit bus.
As i said above, no word yet on the 8400/8300 range bus width.
 
Somebody got a hold of one and ran some benches - http://www.au-ja.de/review-club3d8600gts-4.phtml

3dmark06 4xAA, 8xAF

8600GTS - 5204
X1950 Pro - 4162
7900GT - 3991

Benchmarks on six games to follow.

Quite odd.
It appears to be much faster in 3DMark'06, but in F.E.A.R. it's slower, too slow to be accurate.
The 8600 GT preview had a similar tendency.
Is it a driver problem ? I haven't had much luck with the 100.95's, but on the other hand i still don't own any DX10 hardware...
 
Yep, quite astute there fellas. The other numbers look ok but this little diddy really throws the wholte thing into question.
 
While reading that thingy I was somewhat puzzled with the author's conclusion. The 8600GTS seems to show a weakness in FEAR and Doom3 and he attributes the difference to bandwidth? Of course can it also play it's role yet given that both applications go heavy on stencil shadows and the G84 seems to have (according to rumours) only two ROP partitions, the tests and relevant conclusions are rather sluggish.

All it would had taken from his side is to run all cards once more through FEAR for instance yet this time with reduced shadow settings. If in such a case the G84 still poses the same difference to the other two cards, it could be a driver bubble. If however the results would be as positive as in other tested games, then the first thing to point fingers at would be the ROPs and not by all means "bandwidth".
 
While reading that thingy I was somewhat puzzled with the author's conclusion. The 8600GTS seems to show a weakness in FEAR and Doom3 and he attributes the difference to bandwidth? Of course can it also play it's role yet given that both applications go heavy on stencil shadows and the G84 seems to have (according to rumours) only two ROP partitions, the tests and relevant conclusions are rather sluggish.

All it would had taken from his side is to run all cards once more through FEAR for instance yet this time with reduced shadow settings. If in such a case the G84 still poses the same difference to the other two cards, it could be a driver bubble. If however the results would be as positive as in other tested games, then the first thing to point fingers at would be the ROPs and not by all means "bandwidth".

No offence.. but that review was made in china

:LOL:

So what are the actual specs of the 8600GTS?
 
While reading that thingy I was somewhat puzzled with the author's conclusion. The 8600GTS seems to show a weakness in FEAR and Doom3 and he attributes the difference to bandwidth? Of course can it also play it's role yet given that both applications go heavy on stencil shadows and the G84 seems to have (according to rumours) only two ROP partitions, the tests and relevant conclusions are rather sluggish.

All it would had taken from his side is to run all cards once more through FEAR for instance yet this time with reduced shadow settings. If in such a case the G84 still poses the same difference to the other two cards, it could be a driver bubble. If however the results would be as positive as in other tested games, then the first thing to point fingers at would be the ROPs and not by all means "bandwidth".
Here's complete 06 test, this one's from Australia:
http://forums.whirlpool.net.au/forum-replies.cfm?t=715719

The SM3.0 test score is really low(around the same you would get with X1950Pro paired with Athlon64 and they are using E6600), does the SM3.0 test use heavily stencils? Or is it because HDR rendering sucks bandwidth?
 
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No offence.. but that review was made in china

:LOL:

So what are the actual specs of the 8600GTS?

I don't see why I should be offended in any case. Would it had made any difference if it would had been written in Alaska or Germany?

No idea, but it sounds like a 4 cluster/2 ROP partition thingy to me.
 
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