Zombietoid
Regular
I miss Silent Hill so much, but pretty much all of the post Team Silent era games are dog muck. For example, that one where you played the former soldier looking for his brother, Josh, was terrible.
The gameplay was extremely clunky and it was hard not to fight off all of the enemies you met with, as the hallways were deliberately claustrophobic, to where you could not comfortably get by the nurses. It was also a nuisance trying hard not to take damage, as healing items were very rare too. I remember that by the time I got to the doll boss, Scarlet, I would be nearly out of supplies because of the prior section in the sewers, with the giant mantis like creatures. Boy, was that difficult!?
In that game, the nurses were actually able to kill you very easily, while in the previous games, they felt mostly bog standard. But that's because they tried to copy the 2006 film.
Then we had Downpour, where there was no bosses whatsoever, besides one at the end. The game did allow you to use a lot of weapons like wrenches and chairs, but most of the guns were locked away in safes.
Yet none of the games ever really had bad storylines. It was just that playing them wasn't always any real "fun" to me.
The gameplay was extremely clunky and it was hard not to fight off all of the enemies you met with, as the hallways were deliberately claustrophobic, to where you could not comfortably get by the nurses. It was also a nuisance trying hard not to take damage, as healing items were very rare too. I remember that by the time I got to the doll boss, Scarlet, I would be nearly out of supplies because of the prior section in the sewers, with the giant mantis like creatures. Boy, was that difficult!?
In that game, the nurses were actually able to kill you very easily, while in the previous games, they felt mostly bog standard. But that's because they tried to copy the 2006 film.
Then we had Downpour, where there was no bosses whatsoever, besides one at the end. The game did allow you to use a lot of weapons like wrenches and chairs, but most of the guns were locked away in safes.
Yet none of the games ever really had bad storylines. It was just that playing them wasn't always any real "fun" to me.