Whether consoles have an immediate advantage over PCs will probably depend on whether or not they have a very wide memory bus with stacked memory with a low latency connection between the CPU and GPU. PCs don't have a lot of memory bandwidth to the main CPU and there is a lot of latency between the CPU and GPU and in gaming PCs you cannot expect an APU configuration. It isn't a question of outright throughput or technology but whether or not there is a significant difference which can be exploited on consoles that doesn't exist on PCs.
But PC CPU's are it really bandwidth bound.... My dual Intel Xenon X5680's don't really seem to be starved of bandwidth no matter what I'm doing.
I'm pulling just shy of 32Gb/s with Tripple channel DDR3