In fall 2005 there was simply not a single PC game thats running as high quality assets as gears of war or call of duty 2 (xbox360), whatever PC you bought at that time you wont get the same quality graphics.
Call of Duty 2 was on the PC, it launched at or very near the same time as the 360 version and looked identical save for the higher resolution from what I recall.
There's certainly an argument to be made for Gears but Company of Heroes while being a completely different genre could be argued just as impressive.
another example is gran turismo 5 prologue in 2007, you can buy at that time any PC you want even at 10.000 $ even a PC that is 10 times more powerful than ps3, but you cant run a PC racing game at the same quality assets.
I'd disagree on that. NFS Most Wanted 2012 looks at least as good IMO. Not that either of us can make an objective statement on any of this but it's certainly not as clear cut as you're making out, i.e. GT5 is unarguably without graphical competition from any PC racing game.
you do realize that PS1 has been released in decembeer 1994 ? (If I am not mistaken no GPU for PCs existed at that time, GPUs started commercialization for PCs in late 1995 at the earliest or debut 1996, correct me if I am wrong) I dont consider 1996 as "shortly after".
I don't recall the year but I was using a powerVR card before the Voodoo 1 released if memory serves which offered far better graphics than anything the PS1 could push out. I remember Tomb Raider being pretty mind blowing for the day on that card.
same remark regarding release dates of PS2 (march 2000) or Xbox (november 2001), No metal gear solid 2 graphics or Halo1 graphics for PC in that period of timee...
Depends whether you're talking hardware capability or graphical goodness. Hardware wise the PC moved ahead with the launch of the GF2 and GF4 series respectively. Graphics wise I wasn't a serious gamer in the GF2 era so can't comment there but I disagree with your example of Halo. While an amazing game and great looking for it's day, it was easilt matched or exceeded by Return to Castle Wolfenstein IMO.
and you forget to mentiuon dreamcast (1998) you dont have virtua tennis, sonic, or soul calibur level graphics on any PC....
I remember my Dreamcast owning friend being pretty jealous of Quake 3 running on my old GF2 MX back in the day. To be fair though I also remember being pretty impressed with his Sonic Adventure (which I later got on the PC).
None of this matters for the upcoming generation though, the rules have changed greatly, even since the most recent generation.
- The PC exclusive market is near dead so we are unlikely to see AAA PC exclusives like Crysis again as you say
- Games development is more expensive these days so hitting as many platforms as possible makes business sense, thus making cross platform ports to PC more likely than ever (something weve seen a large increase in this generation IMO)
- Next gen consoles using x86 CPU's and most likely DX11 based GPU's from AMD should make PC ports easier than ever, further supporting point 2
- Next gen consoles will likely target 1080p which is also the standard PC gaming resolution these days. That means an end to the situation where consoles can do more with lesser or the same hardware by targetting the same visuals at a lower resolution
- DX11 is a much more efficient API than DX9 which was the standard last gen, thus reducing the API performance penalty the PC suffered this gen
- Next generation consoles are expected to be significantly weaker than previous generations in relation to the strongest PC's available of the day
Who knows how all these factors will come together to play out? I certainly think there is more potential there than last gen for the PC to be getting many 3rd party next gen console ports at full or higher than full quality on day 1.
Gubbi also makes a very interesting point and it's yet to be seen how that will effect things. Thanks to decent integrated GPU's the baseline PC performance will now be much higher and much less spread out than it once was. On the other hand a higher proportion of PC's are likely to have this baseline level of performance than at the start of the current generation so development may be easier but developers may be more tempted to focus on the lower performance segments and pay less or no attention to the high performance segments.
I think the best we can hope for is that baseline PC performance is high enough that the vast majority of console games can be ported over to PC with the option to scale things down enough to enable them to run on intergrated GPU's but can continue to keep the settings at the console maximum or higher for faster PC's. I don't think that's outside the realms of possibility since even a baseline PC should offer more RAM, a faster CPU and a similar graphics feateset to the new console even if the GPU grunt is lower. Thus devs may only need to focus on scaling back easy things like draw distance, screen/texture/effects resolution, framerate etc... to get those games running on baseline PC's.
Not that any of this matters to me. I'll be getting the new xbox on day 1 for Kinect and other 'social' games. As far as hardcore / AAA / action games go, 3D is where it's at as far as I'm concerned and I don't see next gen consoles coming close to challenging the PC's dominance in that field.