The LittleBigPlanet pre-release Saga

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the way LBP is now, the experience is pigeonholed into side-scrolling gameplay. this will have some serious impact on long term motivation. there are only so many things you can do with side-scrolling gameplay and the industry started with side-scrolling games 30 years ago!

i think LBP will have a very strong but short pike of success. you just don't have enough options to support new ideas and gameplay over the course of months or even years!

I don´t get this, your blaming the game for only being "2D" while you yourself point to the fact that this a 30 year old genre. There is a reason we have played Side scrolling games for this long :)

You are given a blank piece of paper and a pen, there is no limits to what humans can create with that. This game is in it for the very very long run.
 
DAMN!!!!!
LBP news site is giving keys to everybody who had posted on the site before 1st October, and now I realised that though I visited the site regularly, I had never actually posted anything there :devilish: !
I had given all my reactions here at B3D :( !
Now , i won't get a code from there too. I had applied to Gamespot, IGn, Gamepro, some swedish site, joystick, some gamergirl site or something. I can't even remember where all I had applied, taking out time from my busy studio schedule, and I couldn't get a single code!!!


Man, I have really run out of luck with the LBP site giving codes to everybody who posted even once there and I am not getting it there too :( !

Edit: Hey, won't some of you get extra codes coz you might have posted in the LBP site ?!?!!?! :) :) . If you do, remember there's a poor guy needing your help :) ! please.........!
 
I am toying with some classical gameplay in the Nausicaa world.

e.g., Herding Ohmus to safety by guiding a wounded baby Ohmu away from civilization and acid lakes
Ohmu. Somewhat like a Lemmings game.

* http://mehve.net/media/caps/movie/images/nausicaa_0147.jpg
* http://mehve.net/media/caps/movie/images/nausicaa_0127.jpg

e.g., Some sort of shooting game using Ohma (vs the Crypt and other waring machineries in the same manga)

Ohma the God Warrior
* http://thoughts-journal.blogspot.com/2007/03/tragic-characters.html
More here: http://www.utdallas.edu/research/spacesciences/hairston/nausicaa_end.html

The same characters can be reused by other Nausicaa fans for other games


Patsu, I can't see the nautsica images !!!! It says forbidden !
I love Miyazaki films, Nautsica and Spirited Away, My friend Totorro, I love them all. They have a strange magical feeling to them !
Can you post those images again or something? Man, this has got me excited, ohmus!!!!!!!
 
I don´t get this, your blaming the game for only being "2D" while you yourself point to the fact that this a 30 year old genre. There is a reason we have played Side scrolling games for this long :)

You are given a blank piece of paper and a pen, there is no limits to what humans can create with that. This game is in it for the very very long run.

it's a good point. let's hope some creative minds really exploit all the possibilities of LBP!

i just have the feeling that some people overstate the fact that millions of people will be creating levels for LBP! a billion (!) people are using pen and paper every day, only a few hundreds create something of value for others ;)

if we learned one thing from user generated content in videogames, it's never the quantity of content that generates success it's the few quality stuff that's created by the really talented guys!

we see a lot of cool stuff lately, everyone is trying to remodel something well known (mario level, etc) or even explore the limits (tetris level, helicopter level, etc.). but the masses will get tired of playing around with the editor after a few days. it's not easy to create something great and it takes vast amount of time to fine-tune a level for a videogame.

so the core question remains! what will the masses do, if they get tired of fooling around with the editor?
the only thing i see is downloading the really good levels and try to score as many points as possible. well you can invite 3 friends and have a little competition but do you really think maximizing points in a side-scrolling level will motivate today's gamer for more than a few weeks?

sure i'm a skeptic - always have been. i like the idea of LBP and will certainly pick it up and have fun with it. but i just think it's way over hyped! i would be surprised if we will speak about LBP more than about resistance 2 comes january!
 
Maybe, but don't forget that LBP has a lot of features not supported by most other side-scrolling games ... (It also doesn't support everything every side-scrolling game has ever supported, mind you). Also, very few side-scrollers supported up to four players, on or offline, realtime physics, etc. ...

And very important, the combination of the "rapid development tools" and the probably tens of thousands of people who will be building stuff for this game, the ease of working together whereever you are in the world, the openness of the community, and the expansibility (MM will be adding a lot of stuff over the next year I'm sure), makes this really something that's more than just a 'build your own super mario bros 1 clone'.



I don't think you've given the available options or even available online levels nearly enough time to make this judgment!

Yes, just because you can't imagine what can be done, doesn't mean amazing things can't be done. You can create ANYTHING - an Engine, a random generated quiz, a car with suspension, music puzzles, any creature... I mean really - LBP tools really do allow you to create anything you can think of...it's just discovering the best way to do it.
 
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it's a good point. let's hope some creative minds really exploit all the possibilities of LBP!

i just have the feeling that some people overstate the fact that millions of people will be creating levels for LBP! a billion (!) people are using pen and paper every day, only a few hundreds create something of value for others ;)

if we learned one thing from user generated content in videogames, it's never the quantity of content that generates success it's the few quality stuff that's created by the really talented guys!

we see a lot of cool stuff lately, everyone is trying to remodel something well known (mario level, etc) or even explore the limits (tetris level, helicopter level, etc.). but the masses will get tired of playing around with the editor after a few days. it's not easy to create something great and it takes vast amount of time to fine-tune a level for a videogame.

so the core question remains! what will the masses do, if they get tired of fooling around with the editor?
the only thing i see is downloading the really good levels and try to score as many points as possible. well you can invite 3 friends and have a little competition but do you really think maximizing points in a side-scrolling level will motivate today's gamer for more than a few weeks?

sure i'm a skeptic - always have been. i like the idea of LBP and will certainly pick it up and have fun with it. but i just think it's way over hyped! i would be surprised if we will speak about LBP more than about resistance 2 comes january!

We will be playing Resistance 2 Themed levels in LBP when it´s released. We will be running around in Killzone inspired Levels when that is out :)

I don´t expect everyone to play this game constantly for months, but i expect them to go back to the game constantly for "years" to checkout new levels and enjoy them with their friends.
 
don't get me wrong! LBP is fun and still could evolve into a system seller. but i really hoped this could be a "blizzard style sandbox" for consoles. you know like the map-editors in starcraft and warcraft 3. sure you cannot expect a normal user holding a gamepad in his hands to write scripts and triggers. but it would have been nice to add this option for some "advanced users"... heck it only needed 1 guy to create dota, but thousands are playing ;)
!

scripts and triggers? Plus these are LIMITED tools for the Beta.
 
Arwin - That 'house' idea is another I had - I was going to have a homage to LCP, make a house with garden etc that you can hang out in with loads of 'household' things to play with.

As for the community concerns, I would say to look at something like the GP32 - it was a very niche product with less owners/content makers - and more difficult to use. The GP32 had excellent support for years, so why not this? Esp. as folk learn more and more about what can be done!

DId anyone have an answer to my question about the ability to make something dissapear after a number of hits? (rather than just one)

Thanks in advance
 
Arwin - That 'house' idea is another I had - I was going to have a homage to LCP, make a house with garden etc that you can hang out in with loads of 'household' things to play with.

As for the community concerns, I would say to look at something like the GP32 - it was a very niche product with less owners/content makers - and more difficult to use. The GP32 had excellent support for years, so why not this? Esp. as folk learn more and more about what can be done!

DId anyone have an answer to my question about the ability to make something dissapear after a number of hits? (rather than just one)

Thanks in advance

Use the AND,OR,XOR switches. I think they're either in LittleBigLogic or Gaf:Tech Demo.
 
Thanks - now I just need the game! :D

Oh lol. But yes...you can use switches and pistons etc to make your own uber switches. And the Or, AND, XOR switches are made up of a combination of magnetic switches and pistons to allow you to have a number of levers - which will activate a switch if one of 2 levers is pulled, if both levers are pulled etc. These could be combined to create some prety rad bosses/vehicles.
 
To make the level become more alive and less mechanic, I was thinking you could fairly easily put a rail or a spinning wheel somewhere with something that slides along it triggering all sorts of events at a regular basis. Then making different rails you could with some logic change it to a wholly different series of events.
 
Patsu, I can't see the nautsica images !!!! It says forbidden !
I love Miyazaki films, Nautsica and Spirited Away, My friend Totorro, I love them all. They have a strange magical feeling to them !
Can you post those images again or something? Man, this has got me excited, ohmus!!!!!!!

:LOL: Those are regular anime images on Ohmu. I have not started yet. Just working out concepts in my mind.

it's a good point. let's hope some creative minds really exploit all the possibilities of LBP!

i just have the feeling that some people overstate the fact that millions of people will be creating levels for LBP! a billion (!) people are using pen and paper every day, only a few hundreds create something of value for others ;)

We all know most forum people lurk. Only the vocal ones post but everyone gets to read.

if we learned one thing from user generated content in videogames, it's never the quantity of content that generates success it's the few quality stuff that's created by the really talented guys!

Yes, but your statement does not preclude LBP from having quality levels, or more people having fun with level creation because of its simplicity.

we see a lot of cool stuff lately, everyone is trying to remodel something well known (mario level, etc) or even explore the limits (tetris level, helicopter level, etc.). but the masses will get tired of playing around with the editor after a few days. it's not easy to create something great and it takes vast amount of time to fine-tune a level for a videogame.

They don't have to create complex stuff to enjoy the game. They can just doodle, or mess around the game with their kids. And don't forget this:
http://kotaku.com/358978/playstation-eye-tank-war-demo-is-next-gen-tech
for the future. LBP is sub-3D, so the concept is compatible.

so the core question remains! what will the masses do, if they get tired of fooling around with the editor?
the only thing i see is downloading the really good levels and try to score as many points as possible. well you can invite 3 friends and have a little competition but do you really think maximizing points in a side-scrolling level will motivate today's gamer for more than a few weeks?

sure i'm a skeptic - always have been. i like the idea of LBP and will certainly pick it up and have fun with it. but i just think it's way over hyped! i would be surprised if we will speak about LBP more than about resistance 2 comes january!

Without using the creation tool, the masses can still enjoy playing LBP levels. Co-op platforming is fun, especially with your friends and family. The point of LBP is not to maximize points. It is to have fun.

Taking someone elses' level and customize it for yourself is not difficult. What LBP sorely lacks are export options. It would be nice to have export-to-movie options. That way, people can use it for school presentation or event presentation in real life. They can also share ideas with it quickly.

BTW, have you tried it yourself ?
 
Well, best of Luck then ! Keep ur mind cool, watch the movie a few times and Create and Share !I'll look forward to playing them when the game is released :) !
Hope one can add atmosphere to their levels with moving fog and lighting !
 
Lousy move. They should allow people to port their levels over (or re-upload).

I think this is a major setback, MM and Sony. If I were the creators, I won't create levels for the next 6 months. Let's see how others react. May be they are more forgiving than me... or may be NOT.
 
http://www.littlebigmadness.com/news/media-molecule-releases-a-new-beta-version/

"There’s a new Beta of LittleBigPlanet. This version does not require a DNS redirect and levels created here will be available for consumers at launch of the full title. So, Media Molecule listened to my request and made a new Beta."

Ehm, isn't that old? I mean I read that exact text before I even got the beta from Eurogamer. This DNS redirect thing was for the closed beta, I think.
 
Spoke with a few forum folks. I think everything LBP on the HDD is wiped. But the published levels are still kept and only accessible via the new version.

Still looking for the source.
 
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