I think z freedom is a little confusing.
What I'm curious about is the x-axis. Old school platforming fans would probably prefer long levels.
edit: OK, audio triggers are apparently in the game and there is even an example of a musical device.
So only thing left is someone to make a well timed level with awesome soundtrack (but only when you play correctly, off beat means failure to complete).
The fact that there is a musical device keeps me hopeful that they will at least provide a reasonable set of notes on disk.The timing based audio track will sadly be limited to the included audio, as custom tracks aren't possible, but at least the idea and gameplay can be executed and some custom music games produced.
But where's the fizz? What about all those people who first saw it and said 'I'm not sure? Looks too simple. What fun is just making stuff? etc'? What's being done to re-educate them into the final product?
I guess it doesn't really matter until launch, but for everyone involved, the game has to be presented in a way that overcomes all prior preconceptions. People may still hate it, but at least hate it for what it is, rather than what you thought it was going to be 18 months ago!
Finally giving the pad back and heading off into the smog, we couldn't stop smiling for an hour afterwards. It's the most exciting thing I've played at E3, if I'm honest, and I feel a little bit happier every time I think back to it.
That was just hypothetical speak. Any opinion should be based on what the game is, rather than what people's preconceptions of it are.
Eurogamer have a hands on. Nothing really new, but the last couple of lines sums up what this game is all about, which is something I haven't experienced much in gaming in years...
Haven't experienced much. LocoRoco was one of the exceptions! It's nice to see happy games.I take it you haven't played the PSP version of Loco Roco?
This is fast becoming the ultimate feel good game. These Sackboys are great characters and have some wonderful animations, makes me smile just by looking at them.