The one I posted from boogie.
I have to say I found this review difficult to watch. It's not a great start when you start out with: "
So the game is currently setting a 95 on Metacritic, with a 4.4 user score, but let's talk about that 95 meta score because I can tell you why this game has that score. If you can be entirely objective as you're playing through this game and you look at the graphics, thee graphics are like nothing else this generation. The game is gorgeous; the animation is this game is absolutely top notch. So why did I not enjoy the game..".
His major issues are 1) that the game was not what he expected and 2) that he didn't like the structure.
The first point he attributes to Naughty Dog's trailers even though they never showed enough footage to give any indication what the story would be about, they just said that it was "a continuation of Joel and Ellie's story". Like a lot people, myself included, he saw the trailers which really only hinted at aspects of the story and filled 99% of the story blanks with his imagination. Like a lot people, myself included, he was
100% wrong.
His overarching source of disappointment with the game is that the story was not what his imagination conjured up and he couldn't seem you get past this because he keeps coming back to it: "this is not what I expected" - "this is not the story I wanted to hear" - "they
decided to subvert [my] expectations. They're they ones who built my expectations." He is literally saying that Naughty Dog didn't deliver on the story he made up he his head and he's blaming
them for this. Actually, not even just didn't deliver it, they make a
conscious decision to fuck this guy over. Neil Druckmann, you are a cold, brutal bastard!
It's worth reminding ourselves that when promoting the first game, Naughty Dog's team did pretty much the same thing even
lying about Ellie being a playable character.
On the second point, the structure. I can understand why he didn't like it. I personally was expecting something like this because of this has been the direction the studio has been going with since Uncharted 3 (developed in parallel to The Last of Us), Uncharted 4 and The Lost Legacy. I'm also not a fan but I also cannot see a way to deliver on what they want players to experience without this structure - it just seems impossible. They could have cut back on some aspects and I as posted previously, I wish they had because some bits felt superfluous. They did nothing to advance the story or the plot, but there were few and far.
But this review includes so much inconsistency, literally like two people had written it. Here are some of his takes for your bingo card: "I play games for fun" - "I enjoyed the combat." - "the game is not fun" - "there are not enough unique characters" - "there are too many characters" - "this world is depressing" - "I would like to see more games set in this world" - "it's darkness, darkness, darkness with no light" - "there are moments of levity" - "levity is missing" "I loved the combat, I loved the diversity of weapons, I loved all of the gore and viscera that comes from these different types of kills" - "I wasted 25 hours".
If I genuinely felt all these conflicting things as once I think I'd have a brain aneurism.
The problem with gamespot, IGN etc. is that their obligation lies mostly with their gaming-related advertisers, invitations to events, industry networking for exclusive stories, etc.
The same people who gave Knack a five, Detroit and Days Gone a seven, The Order 1886 a six? While Sony is an advertiser on these sites, it's relatively small number of exclusive games making them a small potato advertiser next to EA, Ubisoft, Activision etc. It's also an advertiser that wants to reach the massive audience of these sites so has to advertise there regardless of what scores they give their exclusives.
Wow, this guy said it best. His first point is the only one I don't agree with. It boils down to "waaa waaa, I like this character and I think the game should have more of him, and I had a very rigid and specific expectation of who was gonna be in there and it didn't materialize, and I can't understand stories that have unexpected twists that go against my expectations" I don't give two shits to people like that.
Agreed, I very much felt he went in to this game with a very specific expectation and when the game deviated, he couldn't get past that and the ruined the rest of his experience despite the fact he really liked the game play. I learned room and grew out of this - sometimes a bit of apathy helps.
On the topic of 'paid reviews' Alana Pierce (ex IGN with her own channel now) has a great video about it, and about "10 out of 10 reviews" in general, explaining that 'paid interview' are just not a thing that happens in reality:
Yes, and she's not the only one who denied this is a thing. I'm sure that marketing and PR teams representing some publishers have pressured sites for good coverage and news stories, and not running bad ones, but in my experience all of the big sites carry all the news - good and bad - and when a site gets big enough, it's user base is such a desirable target for advertising that it shields the site from undue influence. Plus wouldn't an amazing story be 'Sony tried to bribe us to give The Last of Us 2 a good review'. ?