The guns, explosions, gibs effects and all kinds of sound effect in this game are phenomenal, makes it so satisfying to shoot, explode, and melee. Playing this with a 7.1 Samsung Q90R soundbar is absolutely sick!
So the creative director is a good movie director ?
ND's choice of LFE frequency range also works really well with my ancient sony surround speakers. In other games or movies, it sometimes will handle a frequency where it rattles. But in TLOU2, it never rattles despite how powerful it is (felt thru body).
Absolutely! You can almost feel the power in your controller when firing a shotty compared to many other games, also the audio design is such a leap over UC4 it's unreal. Now imagine using the Tempest engine on PS5 with this game and encode that to Dolby Atmos.ND's use of LFE also praise worthy! Its just... feels really spot on! So fitting. So natural (despite many actually unnatural, a deliberate SFX)
EDIT:
ND's choice of LFE frequency range also works really well with my ancient sony surround speakers. In other games or movies, it sometimes will handle a frequency where it rattles. But in TLOU2, it never rattles despite how powerful it is (felt thru body).
I thought Detroit did a fantastic job on that front until I started playing Tlou2, ND goes even further and beyond with those subtle facial animations, directing and even better voice cast it's truly amazing.The believable emotions delivered by the actors through there mocap and voice work plays a big roll in the game.
It's one piece of all the things that come together and make this such a good game.
This mix of stealth, scavenging, upgrading and murdering hit my sweet spot. But if you're not a fan, I see why people wouldn't want to keep stealth-crouching around and hitting triangle over and over.Another thing that blows my mind is all the people that are like the gameplay is just ok.
Another thing that blows my mind is all the people that are like the gameplay is just ok.
The gameplay is flipping fantastic. I don't know if it's because on the highest difficulty you have to really think on your feet and mix all the different styles together and maybe you don't have to on the easier levels?
A friend of mine that usually plays games on normal actually played this on hard and he said it was easy and I definitely felt like survivor felt like it should be the hard setting not the hardest setting.
This mix of stealth, scavenging, upgrading and murdering hit my sweet spot. But if you're not a fan, I see why people wouldn't want to keep stealth-crouching around and hitting triangle over and over.
But that's the genre isn't it? I can understand if you don't like the genre but it's like playing a Splinter Cell or MGS game and not enjoying it because you have to sneak around.
I don't play survival horror games so I don't know.Which survival horror games has better gameplay?
Then again it's my play style, I don't know how long I spent crouch walking picking up junk in Fallout 3 it's my go to thing in Deus ex or any Elder Scrolls game.
It's not interesting, it's slows the game right down. There wee a few points when we played Part II where we just had so much gear, we just went in guns, bombs and molotov's blazing because it's tremendous fun
The listen comment has me wondering - can you observe the same information by actually listening on a good sound system? It feels like I shouldn’t need a listen button ...
I'm actually thinking of doing a no human kill run through (plot-kill excluded) and seeing if it's actually doable.
If you remember the next zone trigger, it should be easier. On some levels where I noticed the zones, I simply run to the next zone.