Yeah They are perfectionist to the true sense. They try to go into the thin details as much as possible. A hand playing a guitar and the strings vibrating, I am sure require crazy work. Even her fingers convincingly touch the strings and slightly tilt to certain angles when they find an "obstacle".^ Judging by the result from the trailer this is very effective. I'm more impressed by how well animated the hand and guitar strings are though
That Detroit trailer with the little girl - amazing. That got through to me a lot more than anything else on show. Can't wait to play that, even knowing it will be 'one of those' Heavy Rain kind of games.The scene is intense, and yes, shows extreme brutality. I guess this was the intention.
Detroit trailer had much more impact on me, regarding “brutality”. Although not really as explicit...
Well I mean UC4's initial reveal trailer was made based on PS4 targeted hardware and having not had much experience on the actual PS4 hardware, ND eventually had to pair it down. But since then we had the release of UC4 and TLL and more importantly the Pro, this kind of leap should be within the realm of possibility. This is still a real time cutscene tho, so I expect the actual gameplay to be slightly less impressive.Your honour, I wish to remind the court that Uncharted 4 initially "targeted" 60fps bit was then paired back as oft happens with game development.
I rest my case. Interesting story trailer but it does nothing to sell me on the game, unlike the unexpected 2016 PlayStation Expo reveal. Because TLoU is Joel and Ellie.
Isn't the saying, "it's the little things" Once you hit the uncanny valley though, it's that 1% that changes everything.
These details will not be present in gameplay rendering when shaders and physics are simplified.