Yea this was something Clukos and I were discussing in the other thread. I had a hard time determining what was QTE, gameplay, cutscene as it was able to switch flawlessly between them all. And with the details of the animation and what not, to me this was the pinnacle of next gen. But his counter was that this wasn't going to be in the actual game at all. So with no release date, it does lend a bit to that argument. perhaps we looked at what they want TLOU2 to be, a vertical slice using their engine and their tech. But perhaps this isn't what the game will actually play like by the time it launches. If it had a release date, I'd be more willing to believe it. But it's sort of like, when we saw the vertical slice of Anthem, and now we see the gameplay, it's slightly different.
I'm not sure how much of the animations will carry over, but if they all do, that's fantastic, it would be one of the best animation systems out there ever made. I don't know how many unique enemies they can make though that all have unique faces and animations, but that's what they did for this demo. Not sure how realistic of an expectation it is for a whole game to be like this (not the tech, just the amount of work).
The detail in this one scene was massive, so much of it being massive. Reminds me of TLOU first reveal vs the actual game.
Not dissing TLOU2 here, so don't take this the wrong way, the trailer was impressive AF.
But it may not be representative of final gameplay as per the reveal vs the release. I woudn't listen to the hard trolling, but he points out some differences.