Nebuchadnezzar
Legend
Althornin said:"FXJO"?
i dont get it....
FX for 3Dfx
Jo for Mojo
Mojo was the next-gen architecture after Rampage.
Althornin said:"FXJO"?
i dont get it....
RoOoBo said:Or 4 pipes with 4 32 bit fp units each and 2 fps units for each TMU and 2 TMUs per pipe. As we don't know what NVidia calls 'functional unit' that means nothing. And it isn't just the functionals units, how many read/write ports to memory or caches? How many Z units?
hmm wasnt it Hellbinder who said the FX is 4x4?
Mulciber said:is it possible that it the 4 "legacy" int 2x tmu pipes are completely seperate from the 4 fp pipes, and this is why we see half the performance we'd expect in either mode, yet still has "8 pipes" like nvidia says?
Mulciber said:is it possible that it the 4 "legacy" int 2x tmu pipes are completely seperate from the 4 fp pipes, and this is why we see half the performance we'd expect in either mode, yet still has "8 pipes" like nvidia says?
Randell said:hmm wasnt it Hellbinder who said the FX is 4x4?
ATI also has a 'network of processing uints on a single dye'. It is just that we know how is arranged and how most those units are: 4 vertex shader units with a scalar and a SIMD vector unit each, and 8 pixel pipes with 1 TMU, one scalar and one SIMD vector unit per pipe. And the TMU is capable of doing bilinear filtering in one cycle (4 reads from a single texture). It is just they aren't playing the FUD game.
Vince said:Randell said:hmm wasnt it Hellbinder who said the FX is 4x4?
The hells wrong with you people. The amount of Anti-nVidia bias in here nowadays is sickening.
Like this comment above, are you a moron?
Why do you have such a closed mind about this? Kirk just stated, if you're still dumb enough to think, that the era of fixed function pipelines with TCUs bolted on to a set-piece pipeline is over.
The time when you have a 4*4 or 8*2 architecture is over. Whether this is in the nV30 is irrelevent as you're still thinking like we did way back in 1997.
demalion said:How the heck is mentioning Hellbinder's "4x4" comment anything remotely resembling "anti-nvidia bias"? It seems likely now that Hellbinder's description may have been based on the description Randell was replying to...was he asking anything more than that?
Err..what? Where did that come from? The observed information has the GF FX exhibiting performance equivalent to a 4 pipe architecture in many cases. Why is he a "moron" for asking the question you quoted? Or, is there some other piece of text you forgot to quote that is the reason for your description?
Is this statement supposed to make sense? "if you're still dumb enough to think,"? Eh? The simple observation is the R300 exhibits behavior consistent with being able to output 8 pixels per clock, and the nv30 does not (most of the time)...the "why" is under investigation, and it doesn't take "anti-nvidia" bias to wonder about it in the meantime.
Pipes don't mean as much as they used to. In the [dual-pipeline] TNT2 days you used to be able to do two pixels in one clock if they were single textured, or one dual-textured pixel per pipe in every two clocks, it could operate in either of those two modes. We've now taken that to an extreme. Some things happen at sixteen pixels per clock. Some things happen at eight. Some things happen at four, and a lot of things happen in a bunch of clock cycles four pixels at a time. For instance, if you're doing sixteen textures, it's four pixels per clock, but it takes more than one clock. There are really 32 functional units that can do things in various multiples. We don't have the ability in NV30 to actually draw more than eight pixels per cycle. It's going to be a less meaningful question as we move forward...[GeForceFX] isn't really a texture lookup and blending pipeline with stages and maybe loop back anymore. It's a processor, and texture lookups are decoupled from this hard-wired pipe.
You mean in 1997, when performance mattered...as opposed to now, when...?
Are you saying the nv30's performance isn't relevant now, or do you think there is some other reason this 4x? discussion is being brought up?
What? Preformance matters, but so does architectural elegence and effeciency.
Thus, it won't have the consistentcy of a fixed pipeline, but a virtual pipeline has more plasticity and - as stated - can achieve 16-odd ops in some tasks.