Billy Idol
Legend
This is exactly the kind of problem I'm talking about. Pad gamers thinking in terms of pad controls mapped to Kinect, and coming up with examples like doing the Vanquish slide in person not being as workable as on a pad.
I mean, does that really need saying? Do people actually think this is what Kinect is supposed to be for?
And a pad only feels more natural to people who have become accustomed to a pad. To people who have never picked up a pad there is nothing less natural than trying to use a Dual Shock or 360 pad. Kinect sports or Wii Sports are a thousand times more natural.
And Kinect Sports Rivals is in good company with it's 'low' score. The incredible Wii Sports only scored 76, even with the traditional Nintendo and Miyamoto love-up that we usually have to endure:
http://www.metacritic.com/game/wii/wii-sports
Wii Sports, an innovative game that allowed everyone to play against everyone, and that entertained more people than any other game last generation, got rated down by "pro reviewers" with a pad only mentality. Just think of all the generic, inaccessible (to none 'core gamer'), recycled garbage that automatically scores into the 80's on metacritric. God. Damn.
These are the wrong people to be judging the value of games and technology that by that is by its very nature not pandering to what they want, what they know and what they think they are 1337 at.
And yes, Kinect + controller should have been the standard for many games, but this would require a different controller than the standard pad for optimal integration, and we can't have that, can we? The stagnation of game pads is another depressing subject, but a different one I should leave at the door.
Publishers, 'gamers', reviewers, and metacritic are all tied together is an unhealthy knot of familiar expectations. Humbug. Humbug I say.
It seems that you are 100% certain that the mediocre experience is the fault of everyone else and not the fault of the device. I am not so sure about this...