The GT5 expectation thread (including preview titles)*

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Yeah I agree with that, but I don't have this problem in other sims and it's when you lift off the throttle the back end goes light. I'll have to check the video again to see Ordonez looses it off the throttle or when getting back on it.
Not for me... my back end goes light usually when I start to accelerate out of turns. I tend to give it too much as I'm coming out, causing me to kick out my tail. I really had to adjust going from GT5P to the Academy trial. Watching my replays, I would see my throttle going higher than I would've liked so I started to ease up on the pedal coming out of turns which obviously helped a lot. I went from spinning out a lot to barely spinning out at all. For more difficult tracks like The Ring, I can see this being more of an issue. I really wish there was more resistance on the gas pedal. They should have made the gas pedal like the brake pedal (has SOME resistance), and they should have added more resistance to the brake pedal.
 
Not for me... my back end goes light usually when I start to accelerate out of turns. I tend to give it too much as I'm coming out, causing me to kick out my tail. I really had to adjust going from GT5P to the Academy trial. Watching my replays, I would see my throttle going higher than I would've liked so I started to ease up on the pedal coming out of turns which obviously helped a lot. I went from spinning out a lot to barely spinning out at all. For more difficult tracks like The Ring, I can see this being more of an issue. I really wish there was more resistance on the gas pedal. They should have made the gas pedal like the brake pedal (has SOME resistance), and they should have added more resistance to the brake pedal.

I only played the Academy trail a couple of times and only with the stick, and I have to agree with you and say I didn't notice the loose back end problem, appart from a little under heavy braking into turn 1, which I would expect. However as Indy doesn't have any high speed turns that just require you to lift off or blend out of the throttle and the cambers are all pretty much flat or possitive it's not conclusive.

Having looked at the video again (by the way the bit I am talking about is about 40 seconds in) he looses it on the entry, like he lifted off slightly and the rear end came around, fish tailed and he eventually spun. Maybe he clipped the kurb?

BTW: do you driving in shoes or just socks? I find socks are much better because, as you say the resistance on the peddals is so weak.
 
Not for me... my back end goes light usually when I start to accelerate out of turns.
Isn't that back-to-front? When accelerating, weight shifts towards the back of the vehicle. The only time I'd expect the back to go loose when accelerating an overly powerful car due to wheelspin and loss of traction.
 
I only played the Academy trail a couple of times and only with the stick, and I have to agree with you and say I didn't notice the loose back end problem, appart from a little under heavy braking into turn 1, which I would expect. However as Indy doesn't have any high speed turns that just require you to lift off or blend out of the throttle and the cambers are all pretty much flat or possitive it's not conclusive.

Having looked at the video again (by the way the bit I am talking about is about 40 seconds in) he looses it on the entry, like he lifted off slightly and the rear end came around, fish tailed and he eventually spun. Maybe he clipped the kurb?

BTW: do you driving in shoes or just socks? I find socks are much better because, as you say the resistance on the peddals is so weak.
I usually go barefoot or with socks.

Isn't that back-to-front? When accelerating, weight shifts towards the back of the vehicle. The only time I'd expect the back to go loose when accelerating an overly powerful car due to wheelspin and loss of traction.
Dunno, I'm not a racing expert. :)
When you start to accelerate out of a turn, you're going relatively slow and your steering wheel is still turned... if you give too much throttle, you'll lose traction and your back end might start to slide out. Again, I'm no race expert, but I would think you wouldn't want to give full throttle until you're starting to straighten out and you got enough speed to maintain traction. Again, I think this is a problem with the pedals more than anything... sometimes it's difficult not to go full throttle because you pretty much have to lift your foot and slowly let it down rather than actually pushing the pedal down like you would with a real one.
 
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What djskribbles seems to be describing is a classic case of oversteer :) Modulating the throttle or if you are damn good and know your car through and through, knowing the exact level of accerleator pedal push where you break the rear traction and use that to steer your car thats what oversteer is. Just remember to turn the wheel in to the direction of the slide...also known as counter steering. Hope I got my terms right :)
 
What djskribbles seems to be describing is a classic case of oversteer :) Modulating the throttle or if you are damn good and know your car through and through, knowing the exact level of accerleator pedal push where you break the rear traction and use that to steer your car thats what oversteer is. Just remember to turn the wheel in to the direction of the slide...also known as counter steering. Hope I got my terms right :)
Sounds right. I'm no race expert, but I've played every single GT for several hours. It just took some time to adjust going from prologue to the academy time trial. Either that or I just had to get used the to pedal on the DFGT again (which again is what I think the problem is).
 
The worrying thing about that video is how easy the back end comes around on the long left hander. If a very good player using a wheel lost it there, shows somethings wrong with the physics.

You can watch real cars take that corner on track days and in races without the back end comming round on partial throttle, so why does GT have the really loose rear end. It was the same in GT4 and GT5:p also exibits this 'issue'. It makes the game virtually undrivable on many tracks from a controller with the pro physcis, and it's not something which happens in real cars. Yes you get lift off oversteer but it is way to severe in GT, even biting when you go from full throttle to partial throttle. :(

As you might already know the 370Z is an FR. Although Nissan lower the position of the engine and move it back a bit (compared to the 350Z), most of the weight is still up front and losing the back-end is a common trait of most high-powered FR car especially when you apply throttle while the car is still under braking in mid-corners. It's the reason why you'd see the driver counter-steering to control the back-end.

Not being able to drive properly with a controller in "pro" physics is actually a good thing. Although I have to add there are few people that could (and some even without traction control or ASM). Even with a wheel, it's usually best to set the FFB higher- I have my G25 set to 10 in both Prologue and the TT demo. With more force in the feedback, I can easily catch the back end because the weight shift becomes more apparent.

The car Lucas is driving is clearly the tuned version of the 370Z (from the sound and the relative speed of the car). The physic seems pretty good to me- you can see him catching the back end slip exiting most corner which is why I would expect. The one crash at Aremberg (0:47s) is because he hit the curb at a very high speed. One of the first thing people would tell before driving on the Nordschleife is to stay off the curbs and onto the track. Add to that, the fact that it's slick tires (it's R1 on the tuned 370Z) which contrary to what most people believe, doesn't break progressively especially at higher speed. This means once it loses grip, you can't really catch it back.
 
Ha ha, night driving is definitely more interesting to me than damage:


(Same trailer but embedded in the forum)
 
I just thought about the cockpit view and the animation of the driver, or to be precisely the drivers hands!

I just got flashed by a "serious" problem: when you use manual transition...and shift a gear on your driving wheel: am I right that the animation of the hand going down to the gear shift can only start, right after you have give the input to your controller, resulting in a big delay of the gear shift action on screen - or is there an easy work around to this problem I am overlooking at the moment!?
 
I just thought about the cockpit view and the animation of the driver, or to be precisely the drivers hands!

I just got flashed by a "serious" problem: when you use manual transition...and shift a gear on your driving wheel: am I right that the animation of the hand going down to the gear shift can only start, right after you have give the input to your controller, resulting in a big delay of the gear shift action on screen - or is there an easy work around to this problem I am overlooking at the moment!?

They can`t predict your actions thats for sure. Though would be interesting to see just how long the lag is before the animation kicks in. I`m ok with it as i just don`t think theres any other way to do it.
 
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