One of the TWMTBP Games benchmarks has been release - Gunmetal. This is billed as a DX9 benchmark, but here the FAQ:
So, at least it got half way there!
Benchmark can be found here, although the server appears to be getting hammered at the moment.
[url=http://www.yetistudios.com/gunmetal/Gun%20Metal/Benchmark/Gun_Metal_FAQ.htm said:GunMetal FAQ[/url]]Q: What API is supported?
Microsoft DirectX 9.0
Q: What data does it report?
Frames per second are reported to an HTML file at the end of the benchmark. The final numbers are not a score; it reports an average FPS, minimum FPS, and maximum FPS at a set resolution.
Q: What Vertex Shader version does the benchmark use?
Vertex Shader 2.0
Q: What Pixel Shader version does it use?
Pixel Shader 1.1
Q: Can you turn off AA and AF?
The benchmark uses Anisotropic filtering & antialiasing by default, as these are must have features in modern gaming and that is level of image quality we are seeking from Gun Metal. Anisotropic filtering cannot be turned off.
Q: How many codepaths are there?
All GPU's take the same DX9 codepath. If not, the benchmark will report the results as invalid (or simply just fail). It is a deterministic benchmark, so every frame will be rendered the same on each piece of hardware.
Q: Is it a good GPU benchmark?
Yes, it is GPU-limited and uses complex DX9 features.
Q: Is it a good CPU benchmark?
It is neither a good nor bad CPU benchmark, as the application is GPU limited.
So, at least it got half way there!
Benchmark can be found here, although the server appears to be getting hammered at the moment.