The Complete List of PC Ray Traced Titles with Classification

Added STORROR Parkour, which launched with ray traced reflections and lighting (Hardware Lumen) using UE5.

 
Hellooo :)

Just to know, do it need a RTX serie 40 to run Path Tracing on CDD Warzone ? Can not see it in my settings and i run it on a 3080.

See you.
 
Hellooo :)

Just to know, do it need a RTX serie 40 to run Path Tracing on CDD Warzone ? Can not see it in my settings and i run it on a 3080.

See you.
It is or at least was called "full ray tracing" in the game, quick googling suggests they removed it some 6 months ago. Regardless it is/was only available in lobby and practice range, not in the actual game

late edit: corrected "full path tracing" > "full ray tracing"
 
Last edited:
It is or at least was called "full ray tracing" in the game, quick googling suggests they removed it some 6 months ago. Regardless it is/was only available in lobby and practice range, not in the actual game

late edit: corrected "full path tracing" > "full ray tracing"
Ho...Okay XD

Anyway, i can understand, the PT is not usefull with such games for now. But, i wanted to try it. Not a big deal.

Thanks for your answer :)
 
From the comments section:
I am honestly impressed how well the emulated Ray Tracing works. Raytraced Quake is almost playable on an Rx480 with it. With upscaling it reaches about 20fps.
Granted there's no statement on resolution being used here, however upscaling (and I'm going to assume "performance" mode here) achieves a whopping 20fps.

240p sounds about right, honestly. :D
 
"Runs" can be a bit of an overstatement here. "Launches and could reach 30 fps in 240p" would be more accurate.
How sure are you about that? Vega 64 does 50-60 FPS @ 720p rendering res scaled to 1080p, RX 5700 XT native 1080p 70-80 FPS
 
How sure are you about that? Vega 64 does 50-60 FPS @ 720p rendering res scaled to 1080p, RX 5700 XT native 1080p 70-80 FPS

Interesting, this guy also tested Avatar Frontier of Pandora on the Radeon HD 7870.

 
"Runs" can be a bit of an overstatement here. "Launches and could reach 30 fps in 240p" would be more accurate.
Performance is secondary, obviously without hardware acceleration, it will run slowly. The point here is to test the limits of the technology, to see how far it is possible to do certain things. It's not much different from people making Doom run on calculators.
 
Performance is secondary, obviously without hardware acceleration, it will run slowly. The point here is to test the limits of the technology, to see how far it is possible to do certain things. It's not much different from people making Doom run on calculators.
DXR has been emulated by Nvidia's driver baxk at Turung launch, nothing really new here in terms of technology or what's possible.
 
DXR has been emulated by Nvidia's driver baxk at Turung launch, nothing really new here in terms of technology or what's possible.

The Turing architecture supports ray tracing. Sure, you might be talking about 16XX cards. Now, we're talking about even older cards.
It may have been done before, but it's not a question of being the first, but rather of testing on increasingly rudimentary hardware. Soon someone will be running ray tracing on the PS3 (although I've already seen a demo on the SNES).
 
No, I'm talking about Maxwell and Pascal cards which can run DXR via emulation.

RT can be computed with anything that computes shaders, but try running Indiana Jones on these cards, it won't work.

In any case, this implementation in RADV is much more interesting, as it covers more architectures, is done in another operating system and is open-source.
 
Back
Top