lol you love it.Weeee Destiny expansion!
I like the pacing here from sony, this is much better than last year
lol you love it.Weeee Destiny expansion!
Bottom-up game design - which most often happens with simulations - consists of taking a mechanism of some kind and trying to tack a game onto it. Here's how it usually happens. You begin with some interesting and complicated process - social interactions among a group of friends, for example, or optimizing elevator behavior in a crowded building. If you're a software engineer, your natural temptation is to figure out how to program it and see how it works. What are the core mechanics of the simulation? What is its internal economy? Should an elevator be smart enough to know that it's full, so it doesn't stop for people any longer until some get out? How long are people prepared to wait for an elevator, anyway? And so on.
Hyperrealism with voice acting, but they'll use the original English translation as the scriptYeah, FFVII remake. Pity no in-game anything. Wonder how they'll approach it.
It may be better than last year, but there's already been a few parts that I could have done without. Less user introduction and explaining who they are and what they're doing. I went into more detail on this in the E3 General thread.
Like right now, I dont care what this guy did or how many hours he wasted on it.
DID THEY ANNOUNCE FF7 REMAKE???