If the existential goal of the corporation is the profit maximization of its shareholders, that whether you look at AMD from inflation-adjusted market value or lifetime net earnings its continual existence is almost puzzling.
They do have a very good reason to exist: to be the perfect representatives of profitless prosperity.
As mentioned earlier, they are hardly the only tech company in the world with that kind of 'business model', although it is true that in most cases profitless prosperity only happens because of low barriers of entry and new competitors. In the case of AMD however, it is because they are the smaller player in a duopoly, which is a less common situation.
ATI wasn't that different either; their R&D has always been very expensive considering their gross profits. It wasn't that long ago (~1.5-2 years?) that Jen-Hsun remarked he didn't believe ATI's chipset division made much sense or could keep its current strategy forever, as their gross margins were so low and their operating expenses so high.
Similarly, it is interesting to point out that NVIDIA (or, more specifically, Jen-Hsun) is one of the companies most fanatically opposed to even just the possibility of entering a 'profitless prosperity' market:
Jen-Hsun on November 9th said:
And the market that we will serve, the market we will continue to serve is where we believe we can capture the value from the products that we sell. You know that we're not fanatical about revenues; we're fanatical about profits. We don't need to go chase profitless prosperity. We're just not going to do it. We are going to target the segments of the marketplace where our work and our brand is valued. And we will leave the other segments to other people.
While that may be a very respectable strategy, financially speaking, the question really is execution and whether your strategy turns out to be the right one to maximize profits. Despite all the hype, NVIDIA's track record there is not that great:
- Entered the handheld market in 2003 with the MediaQ purchase; systematic operating losses since then, despite continuous investment and acquisitions. Design wins for GoForce 5500 were weak at best AFAIK, which is possibly what caused the PortalPlayer acquisition.
- Entered the chipset market in 2001 after in-house development of the Xbox southbridge and northbridges. Profits versus investment from this division over this period of time hardly beat the market; they might as well have invested in US Treasure Bonds. Okay, maybe not, but you get the point.
- Refused to enter the DTV market, probably fearing profitless prosperity. Meanwhile, ATI's diversification into DTVs yielded excellent returns, and it is very possibly the only part of AMD that was profitable in Q307.
On the plus side of things, some of these aspects *seem* to be improving now, and NVIDIA's core business has done tremendously well in the same timeframe. The point remains, however, that NVIDIA's execution of their strategy isn't that great either if you try to look at it objectively.
I don't want to turn this post into a NVIDIA bashfest (although you could argue we need some of it to restore the balance of the universe!) but I'll leave you with this little tidbit...
In April 2002, MediaQ
licensed an ARM9 core with the stated ambition of entering the Application Processors market. In August 2003, NVIDIA bought MediaQ and scrapped all AP plans, focusing exclusively on 'handheld GPUs'. In November 2006, NVIDIA buys PortalPlayer, with the stated intention of entering the AP market, admitting discrete GPUs were a flawed architecture.
Perhaps it's not fair to criticize the original decision of scrapping MediaQ's AP project, since ATI made very decent profits with the exact same strategy in the same timeframe (although they focused more on the low-end, rightfully understanding that the high-end would never be enough to be profitable).
However, NVIDIA is arguably doing the exact same thing they did back in 2003: PortalPlayer was seemingly working on integrating a 3G baseband into some of their products, and NVIDIA scrapped that strategy. They are systematically one step behind, integration-wise, and that's not even a technical limitation but a strategic decision. There are some good reasons why they don't want to integrate a baseband, but there were good reasons not to integrate an ARM core back then too.
AMD, at the very least, doesn't tend to make that kind of mistake. Just like NVIDIA often seems to expect current trends to last longer than they really will, AMD tends to be very optimistic about the future viability of businesses which today obviously aren't profitable. OLPC and DTV (from the AMD and ATI sides respectively) are good examples of that.
Of course, being optimistic about the future profitability of a business can just as well be wrong as it can be right. But it's not obvious to me one kind of bet wins or loses much more often than the other kind. One example (AMD's) doesn't make a rule, and there are many other factors at play here... It is also noteworthy that AMD is primarily failing in its core business, while NVIDIA and Intel are basically only being financially successful in their own core businesses. This might change in the future, but that's another debate completely.
Sorry for such a long post, but hopefully it's interesting enough to compensate... (feel free to disagree, though!
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