That might have been some kind of argument for a thank-you fruit basket a decade ago, but that doesn't make a case now.Sure, but despite its size if it wasn't for AMD we would be all using Itanium today.
AMD has very little power today, perhaps less than the power Microsoft has with an extra 3-5 billion dollars not spent.I've always thought that the upper hand in the Wintel duopoly belonged to Microsoft, not Intel. And a world without AMD increases Intel's power relative to Microsoft.
Intel's manufacturing prowess and tight integration mean it can produce its chips at a cost level that AMD cannot match, since it must pay the margins of foundry partners, so it's not a clear case that an AMD with a larger market share would actually lead to significantly lower prices. Intel's troubles trying to clear its own inventory have had more of an effect than AMD. AMD's numbers for IPC improvements for Zen and its high-end 8-only core offering for 2016, show that while it may clear the low bar of Bulldozer's architecture, it doesn't look likely to be much faster than Intel's older CPUs nor play in the markets that really have the high prices.It seems that it doesn't really matter that new Intel CPUs aren't much faster or better than their older CPUs. Intel will price its new CPUs just as high and because of that we still have things like overpriced dual-cores in this day and age.
Question is tho - is 8C/16T AMD Zen's performance anywhere near Intel's upcoming 4C/8T performance...? Historically, this would not exactly be a bet you would put all your money on, so to speak.
I was talking about desktop.
Got a source for that information that's reliable?
In multi-threaded applications, Vishera (FX-8350) is within 10% of Haswell (i7-4770) so it's a reasonable assumption. Games and other somewhat serial applications are a very different story, although DX12 may help with that.
The problem with Bulldozer is Microsoft and the other software it's running on.
And slow L2 cache.. and low floating-point performance because of having 1 FP unit for every module with 2 integer units, and low memory bandwidth, and not very effective branch-prediction units...
From the top of my head.
Regardless, any 3/4 module bulldozer should be sufficient for games, if DX12 and Vulkan are everything we've been promised so far.
Can you imagine that it could be a different story?!
Microsoft does not use Intel as a supplier, so there is no direct cost being passed onto Microsoft as a result of a lack of competition.