Texturing in films

Lawjokel

Newcomer
I was curious if anyone knew much about how 3D characters and general models have been textured in CG films past and present.

Perhaps this is a strange question only I'm curious about the use of normal mapping and its relevance to a CG film, even though normal mapping was specifically created for games.

I've looked at information on the working processes of various high-profile CG movies such as Shrek 2 and The Lord of the Rings trilogy and can never seem to find much if any information on the texturing process.

I'm working on a short 3D animation and obviously I want it to look good so I'm focussing on the texturing to achieve this as best I can.

Any supporting knowledge or comments would be greatly appreciated


:smile:
 
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