Did that ever happen in any MMORPG other than WoW with their expansions?
Outside of the asian markets I don't believe so.
Did that ever happen in any MMORPG other than WoW with their expansions?
Well, many have managed to grow before eventually petering out. But yes, entirely too many have a strong initial flurry and then just go downhill ever after. I do hope that we see a core of players that stays, and then gradually grows.Yes, for almost all western MMOs except EVE and WoW, because they've been unable to retain subbers and thus revenue starts going down which forces them to cut back on development, meaning no new stuff, so more subbers quit, causing a spiral towards oblivion if they were to rely on subs alone.
Even with F2P, games like Warhammer age of reckoning hasn't released much of any new content at all; the game's alive, but it seems that's pretty much it.
Very much so! That's part of what makes melee funMelee is much harder than ranged combat IME, because power attacks hitting you can really put the hurt on at early levels (or even kill you outright), and also frost mages sapping your stamina with their spells while simultaneously slowing you to ridiculous levels, meaning you have no chance to catch up with them...meaning you die, unless you shoot them first.
I don't like the weights of the potions and ingredients, but I just feel it's cheating to go that far, so I don't. I generally just minimize the number of potions/ingredients I'm carrying around at any one time.Or keep swigging potions, but that's usually a losing proposition unless you're like me and run a no-weight-potion mod running constantly. (Along with no weight alchemical ingredients, no weight blacksmithing supplies, gems, scrolls... Heh. I must be carrying around 500+ pounds of excess weight at all times, but I'm gonna drop off all that junk and rid myself of the excess mods.)
One of these days I'd like to figure out a build that I like to play that combines magic and melee combat effectively. But I always find myself focusing strongly on one or the other.My 2nd character will definitely be a high elf mage. I would like to try out the Conan-like barbarian nord type character, but the attraction is not high enough there.
How do your dremora lords deal with dragons...? Or are they also equipped with bows for fighting ranged attackers?
Anyway, how do summons scale with leveling? I remember dabbling a bit with a familiar when I started out, but that poor wolf always got pulverized very quickly. Are summoned monsters dependent on some fixed "spell level" hardcoded into the game, or do they inherit the player's level? I guess I could test that myself by summoning up a familiar at level 81, but I'm not in the game right now...
And Chal, I think Bethesda is well aware of the risk of that initial hump + petering out. The only thing that can stop that is a constant stream of new content, and even then players can be very fickle, as Blizzard has been experiencing for a couple years now. Their sub numbers have been doing the yo-yo thing for a while now, while still remaining at a rather comfortably high level overall.
Easy, they wait till he lands (dragon ai lets him attack dremoras all the time, also from ground) and then do a few sword slashes and dragons die. Dragons are especially to easy in this game. I don't know how they summon monsters scale to be honest. I am lvl 46 character, but all my main magic abilities are 100. So far, I have not encountered an enemie stronger than my two Lords..
Yeah, but I bet you had a really hard time before you got the ability to summon the dremoras.
I also have a preference for having a "turtle progression" if the end result is worth it, but to get that, one has to be ready to spend lots of time with long and inefficient fighting (and quicksaving) throughout a large portion of the game.
I don't think so. Summoning is always pretty powerful and levels quite rapidly if you focus on it from the very beginning. The stagger effect for destruction spells is also available pretty darned early, and once you get that the whole game is on easy mode.Yeah, but I bet you had a really hard time before you got the ability to summon the dremoras.
I also have a preference for having a "turtle progression" if the end result is worth it, but to get that, one has to be ready to spend lots of time with long and inefficient fighting (and quicksaving) throughout a large portion of the game.
Never actually used them myself. In principle they should be significantly more powerful than anything you can find early in the game, if they followed the path of previous games, but I don't know.I just started a pure mage (my previous one was more a nightblade) and I'm going to focus on Conjuration. Having fun with zombies at the moment. How are the bound weapons?
I just started a pure mage (my previous one was more a nightblade) and I'm going to focus on Conjuration. Having fun with zombies at the moment. How are the bound weapons?
Well, damage spells can take a bit of time to kill things, but the auto-stagger makes it tremendously easy to immobilize an enemy while you take them down. Still, the expert-level spells are reasonably-powerful and can take out most enemies after just a few casts. You do need +destruction gear for continuous casting, but that's not difficult to get or make.Unless they have done changes in the system, damage spells suck after a while so you'll be doing summons and melee will your damage methods.
How about summons and pathing? I noticed so far my zombies aren't exactly very smart and don't tend to follow me very well. They also seem slow to react to actual combat. Is that because they're zombies and their behavior is quite appropriate?
Also, I've noticed that almost 100% of the time, dragon textures are loading improperly, until they're killed. It kind of defeats the thrill of killing a dragon when a simple, texture-less dragon lands in front of you.