Haha, well, the setting does pretty much demand a degree of drabness to the graphicsWas FOIII done by the same team as skyrim?
In any case, how could a FO game be "brought up" to skyrim standard when all there is in FO is ash-grey overcast skies and rubble and bare dirt and bare concrete ruins and stuff like that?
This is very true. And I do wonder what they're going to do with TES6 as a result. Because yes, it is hard to go back now that they've gone superhuman with Skyrim.I don't really mind some superhuman action, but once you start down that path there's really no turning back. It's easy to let things just spiral out of hand from there; once you "go super", you need to ratchet up the resistance or there'd be no challenge, and it can kind of get ridiculous quite easy. It's like Superman comics. Here's this dude who's uber strong, invulnerable, got X-ray vision, shoots lasers with his eyes and can fly through the vacuum of space without a suit (other than that ridiculous blue one with underpants-on-top and a cape attached)...now what?
Oh. Kryptonite. Let's invent that.
Ah yeah. "Magic." He's weak against that too.
Lul.
I see your violin and raise you a singer and cosplay:Btw:
Yours was really nice too, but a bit too much reverb methinks.
Hum, well I never got anywhere really in Oblivion so I don't know how things worked in that game, but in Morrowind, once you got your acrobatics maxed out you could do some pretty fricken ridiculously superhuman jumps and stuff. As long as you didn't carry too much junk (and wore light armor, or maybe heavy that had the crap enchanted out of it with +strength), you could quite easily jump 3-4 meters straight up for example. While you didn't have any shout powers you could run like the wind (bunnyhopping worked great in morrowind!) and it was almost impossible to die from fall damage. You had to want to kill yourself to succeed...And I do wonder what they're going to do with TES6 as a result. Because yes, it is hard to go back now that they've gone superhuman with Skyrim.
Cosplay, eh? ...Fold.I see your violin and raise you a singer and cosplay:
Oh, well, yeah, the way the Elder Scrolls games were made you could always make a crazily-powerful character. But before Skyrim, your character didn't actually start as anything particularly special, and there was nothing in the narrative that made your character anything more than your own accomplishments.Hum, well I never got anywhere really in Oblivion so I don't know how things worked in that game, but in Morrowind, once you got your acrobatics maxed out you could do some pretty fricken ridiculously superhuman jumps and stuff. As long as you didn't carry too much junk (and wore light armor, or maybe heavy that had the crap enchanted out of it with +strength), you could quite easily jump 3-4 meters straight up for example. While you didn't have any shout powers you could run like the wind (bunnyhopping worked great in morrowind!) and it was almost impossible to die from fall damage. You had to want to kill yourself to succeed...
Cosplay, eh? ...Fold.
This is very true. And I do wonder what they're going to do with TES6 as a result. Because yes, it is hard to go back now that they've gone superhuman with Skyrim.
That doesn't matter, it's still a valid concern. If the MMO ends up fulfilling the desires of TES gamers, why would they then invest in a single player game where they can't adventure with their friends.
Anyone else still playing Skyrim?
I don't see this as remotely likely. They've developed a huge following with their TES series, and it would make no sense to completely neglect their very large single-player base. Making money in a new way does not make the old way impossible. Furthermore, there are constraints on multiplayer games that tend to make them much less enjoyable in certain ways (for one, they require the game developers to plan for gamers spending a heck of a lot more time in the world, which tends to force the game to become a bit less interesting and more repetitive).You're assuming there will be a TES6, meaning the coming TES MMORPG stuff doesn't:
1 - become hugely successful making Zenimax/Bethesda avoid making single-player games at all (like what happened with blizzard and the warcraft series)
I don't know about that. TOR is still profitable:2 - become a huge failure making Zenimax/Bethesda go under financial stress, endangering all future game releases and avoiding anything under the same name (Star Wars: TOR).
Well, it's revenue that matters for that, isn't it? As I understand it, MMO's are going down that path because it's more profitable.SWTOR's F2P these days isn't it? Seems unlikely they'll grow in subber numbers once they start down that path.
Yeah, this is one of the problems with a game that allows more or less open-ended character development: it tends to be relatively easy to make tremendously overpowered characters, once you know what you're doing. So if the game developers scaled the game's difficulty for reasonably-experienced characters, inexperienced players wouldn't know how to make a powerful character and would continually die. But tailoring it to new players makes experienced characters way overpowered.Back in the world of Tamriel, I conquered Miraak the other day. The guy was a complete pushover, unfortunately lol. His attacks barely scratched me. Maybe I should have bumped difficulty up from default setting, I dunno, it felt a bit anticlimactic tbh, but on the other hand I do also love walking around being basically unbeatable (except for (frost) magic users who can still put major hurt on me.)
Dwemer legendary improved crossbow and dwemer crossbow bolts REALLY put the hurt on, especially when they crit. Regular steel bolts either kill outright or at least take out most of the health of even a strong foe, but the dwemer bolts... Jeez. I must have shot off 60% of Miraak's health with one hit, lol.
Unfortunately, every time his health got low he started a scripted event where he went invulnerable and invisible and teleported back to the center of his chamber, and after repeating that a couple times I didn't even get the satisfaction of killing him. Instead there was this deus ex machina intervention where hermaeus mora offed him for me, most unsatisfying. Grr...
Yes, for almost all western MMOs except EVE and WoW, because they've been unable to retain subbers and thus revenue starts going down which forces them to cut back on development, meaning no new stuff, so more subbers quit, causing a spiral towards oblivion if they were to rely on subs alone.Well, it's revenue that matters for that, isn't it? As I understand it, MMO's are going down that path because it's more profitable.
I haven't even bothered to strive for overpoweredness. I just picked the perks I liked, that suited the type of character I was making (sneaky rogue, bow-and-daggers-style gameplay.) My level 81th perk point I even put into dwemer blacksmithing even though I specialize in light armor, just so I could improve my dwarven crossbow more. Well, maybe that counts as tweaking out my character towards overpoweredness, I dunno, but it's pretty much the only skill point I did that with. I even deliberately passed over the perk that gives 15x damage to sneaking power attacks with daggers, because I end up fighting melee very rarely.it tends to be relatively easy to make tremendously overpowered characters, once you know what you're doing.
Melee is much harder than ranged combat IME, because power attacks hitting you can really put the hurt on at early levels (or even kill you outright), and also frost mages sapping your stamina with their spells while simultaneously slowing you to ridiculous levels, meaning you have no chance to catch up with them...meaning you die, unless you shoot them first.I started a barbarian-type specializing in two-handed weapons a bit ago, but haven't played him much.
I don't know about that. TOR is still profitable:
http://www.polygon.com/gaming/2012/...epublic-subscribers-fall-to-under-one-million
I do hope they can manage to grow subscribers over the years.