Does this game have full-time TrMSAA when MSAA is enabled? I've been pondering this because the foliage looks fairly clean even with just plain MSAA enabled (no FXAA). Fallout 3 had TrMSAA in the options but since it's not in the options this time I've been wondering if it's just always-on.
Also, it blows my mind that the game engine can have fits of stuttering at times when running on a i5 @ 4.3, 16GB RAM, game on a Crucial m4, and a 6950@6970. It seems like something goes out of sync in the engine. Also, apparently there is some sort of 64 Hz frame rate limitation to the engine? I read that while looking up stuttering remedies. Good old Gamebryo.
I know we as gamers are accustomed to stuttering, but I think it's something that needs to become less acceptable to PC developers. It reminds me of Carmack's keynote and his ragging on video card drivers and APIs and Windows and how it all makes fluidity extremely difficult.