130$ sure not. these stick will be dirt-cheap soon.1. The assumption was that new releases (inf2, lbp2) would not work with the jailbreak stick.
2. Is it really worth buying a new "offline" PS3 + $130 jailbreak stick for those games? They can all be found for around $30 or in some cases less, and games like GOW, UC2, and KZ2 can be rented and beaten in a weekend if you're not interested in multiplayer. You'll also get all the trophies proper. Instead of a second PS3 and the jailbreak stick, I'd much rather get a 360 or a PC if I was interested in pirating games. I'm sure at least the 360 route would be a lot more cost effective.
I rarely play online with my PS3 and i never gave a f*** about achievements , i cant believe i am the only guy that feels that way.
130$ sure not. these stick will be dirt-cheap soon.
I dint upgrade FW yet because of OtherOS removal, I`d surely spend 10$ to be able to hack around in the hardware. Likely wont do me much good, supposedly Ill upgrade as soon I bought a game that needs a new firmware... Im not gonna keep a seperate PS3 around for this.
Looks like something similar is happening to the 360 as well.
http://www.youtube.com/watch?v=cvOSXGuX2DI&feature=search
Don't know if it's fake or not.
Yeah, heres hoping that there will be a homebrew-SDK similar to PSP someday. homebrew on PSP started with leaked SDKs aswell.Just a word of caution.
You should keep a separate PS3 for this if you want to play with it seriously. Or at least keep your credit card info outside the system.
Disconnecting the lan-cable should be enough to ensure there aint no "phoning home". There shouldnt be anything running after a cold start. deleting saves would be mildly annoying, the only thing that could possible cause grief is wiping bought software keys, but I think thats stored online?Having the ability to run unsigned code also means that I can write a rogue program to steal your PSN account data, or wipe out your game saves.
Disconnecting the lan-cable should be enough to ensure there aint no "phoning home". There shouldnt be anything running after a cold start. deleting saves would be mildly annoying, the only thing that could possible cause grief is wiping bought software keys, but I think thats stored online?
IIRC, xbox and psp were hacked without insider info.Nothing is guaranteed. Sony may or may not be able to stop this. The hackers may or may not be able to get around that. This will be an interesting test case not only of how well the inherent security mechanism of Cell is, but probably more importantly how well Sony implemented it.
Saying that Sony will be able to stop this flat and that's the end of the story is just like people saying that PS3 was never going to get hacked. It's certainly not a "clean" hack in that something from Sony was required initially, but then again most console hacks are rarely "clean" with most requiring some level of inside knowledge and theft. As such this isn't terribly different from what's happened to other consoles over the years.
Regards,
SB
It likely limits the target audience that will bother looking at it.upnorthsox said:It sure seems that if you remove the piracy element homebrew is a nonstarter.
PS3 was kinda just, there.
Saying that Sony will be able to stop this flat and that's the end of the story is just like people saying that PS3 was never going to get hacked.
Do the service manual explain how to do that? I took by the name that these are hardware reference manuals for repair centres, which shouldn't explain any of the security aspects. the risk here as I understand it is providing hardware details that'd allow modchips to circumvent parts of the machine. Coupled with the debug hack to run unsigned code, and the SDKs to develop code, any number of hack vectors using hardware can be worked on.Wow, if the packager has truly leaked then SCE are in trouble, there isn't any need for a hack now if code can be igned with SCEs own tools.
Do the service manual explain how to do that? I took by the name that these are hardware reference manuals for repair centres, which shouldn't explain any of the security aspects. the risk here as I understand it is providing hardware details that'd allow modchips to circumvent parts of the machine. Coupled with the debug hack to run unsigned code, and the SDKs to develop code, any number of hack vectors using hardware can be worked on.