Come on BeOS and XBMC.... quick, do your thing !
[size=-2]Leave the game devs alone.[/size]
BeOS was awesome back in the day. My desktop OS used to be BeOS 4.5 for a while. Porting Haiku could be fun indeed.
Come on BeOS and XBMC.... quick, do your thing !
[size=-2]Leave the game devs alone.[/size]
Come on BeOS and XBMC.... quick, do your thing !
[size=-2]Leave the game devs alone.[/size]
xorloser said:jack: if you understood the hack you would realise that it does not allow for booting of copied games or anything else that will cause loss of jobs or money. the main ps3 security is still intact as well as other separate parts of the system.
I was asking myself the same question the other day (while reading the piracy ethics [<-- oxymoron] thread).
The people who defended PS3 hack complained about the lack of RSX access. They even sink in the time, as we speak, to hack the HV so that they have "complete" access to the hardware.
Now assuming George Hotz's hack finally opens up PS3 for them (except for the GameOS part). I reckon the same people will now rally among themselves to deliver a RSX-enabled OS, and whatever apps that sit on top.
What are 'pkgs' and 'selfs'?
What are 'pkgs' and 'selfs'?
geohot said:Ah, but you still didn't get the Cell root key. And I/we never will. But it doesn't matter. For example, we don't have either the iPhone or PSP "root key".
Ah, right. What's an ELF? So pkgs would lead to homebrew XMB apps in theory. I can see that generating interest in the homebrew community. Hardware access would be complete. What defenses are there for preventing a download title getting ripped as a pkg?pkgs are the games/apps bundles you download from the Playstation Store that are unpacked during installation. selfs are signed/encrypted ELF files.
Ah, right. What's an ELF?
So pkgs would lead to homebrew XMB apps in theory. I can see that generating interest in the homebrew community. Hardware access would be complete. What defenses are there for preventing a download title getting ripped as a pkg?
- B) Using the metldr to decrypt pkgs/selfs and then dump them so they can be ran on another patched PS3. IOW, piracy which he was not supposed to endorse or facilitate. Talk about being a hypocrite.
I'm not sure even that's possible. How are they supposed to get a patched PS3 that'll run unsigned code under GameOS? They can tweak the firmware, but they can't sign it to install it on a retail PS3, they can't run the hypervisor hack under GameOS, and I'm reasonably sure even a completely decrypted game won't run under OtherOS without the GameOS support libraries.
Unless it's just piracy for people with Debug units. Granted, I've heard of some groups trying to turn retail PS3s into debug units, but I'm pretty sure that's a dead end.
That doesn't work, Sony did a good job there. Sadly it seems what most people want out of this is free games. I haven't seen any movement in the ps2dev forums or people excited about how they're going to port $KILLER_APP now that all the hardware is available.
I just checked geohot's twitter and he claims that the PS3 is 100% hacked. I respectfully disagree.
Sad thing is not all the hardware is available yet.
Still waiting on a hypervisor dump (there's one getting pushed out for scene release next week) before anybody can dig into it and find RSX hypervisor calls.